120 lines
3.3 KiB
C++
120 lines
3.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "bagel/hodjnpodj/hnplibs/stdafx.h"
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#include "bagel/hodjnpodj/hnplibs/bitmaps.h"
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#include "bagel/hodjnpodj/hnplibs/button.h"
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#include "bagel/hodjnpodj/hnplibs/rules.h"
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#include "bagel/hodjnpodj/hnplibs/gamedll.h"
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#include "bagel/hodjnpodj/hnplibs/text.h"
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#include "bagel/hodjnpodj/hnplibs/audiocfg.h"
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#include "bagel/hodjnpodj/peggle/resource.h"
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#include "bagel/hodjnpodj/peggle/options.h"
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#include "bagel/hodjnpodj/peggle/optndlg.h"
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#include "bagel/hodjnpodj/peggle/game.h"
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namespace Bagel {
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namespace HodjNPodj {
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namespace Peggle {
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extern LPGAMESTRUCT pGameInfo;
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extern CPalette *pOptionsPalette;
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void COptions::OnLButtonDown(unsigned int nFlags, CPoint point) {
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CDialog::OnLButtonDown(nFlags, point);
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}
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void COptions::OnMouseMove(unsigned int nFlags, CPoint point) {
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CDialog::OnMouseMove(nFlags, point);
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}
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void COptions::OnClickedRules() {
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CWnd *pControl = nullptr;
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CRules RulesDlg(this, RULESSPEC, pOptionsPalette, ((*pGameInfo).bSoundEffectsEnabled ? NARRATIVESPEC : nullptr));
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RulesDlg.DoModal(); // invoke the help dialog box
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SetDefID(IDC_OPTIONS_OPTIONS);
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SetDefID(IDC_OPTIONS_RETURN);
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pControl = GetDlgItem(IDC_OPTIONS_RETURN);
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GotoDlgCtrl(pControl);
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}
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void COptions::OnClickedNewgame() {
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ClearDialogImage();
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EndDialog(IDC_NEWGAME);
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}
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void COptions::OnClickedOptions() {
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CWnd *pControl = nullptr;
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COptnDlg OptionsDlg(this, pOptionsPalette); // Call Specific Game
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if (OptionsDlg.DoModal() == IDOK) { // save values set in dialog box
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ClearDialogImage();
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EndDialog(IDC_RESTART) ;
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} else {
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SetDefID(IDC_OPTIONS_RULES);
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SetDefID(IDC_OPTIONS_RETURN);
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pControl = GetDlgItem(IDC_OPTIONS_RETURN);
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GotoDlgCtrl(pControl);
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}
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}
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void COptions::OnClickedAudio() {
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CWnd *pControl = nullptr;
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CAudioCfgDlg dlgAudioCfg(this, pOptionsPalette, IDD_AUDIOCFG);
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if (pGameInfo != nullptr) {
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pGameInfo->bMusicEnabled = GetPrivateProfileInt("Meta", "Music", true, "HODJPODJ.INI");
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pGameInfo->bSoundEffectsEnabled = GetPrivateProfileInt("Meta", "SoundEffects", true, "HODJPODJ.INI");
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}
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SetDefID(IDC_OPTIONS_RULES);
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SetDefID(IDC_OPTIONS_RETURN);
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pControl = GetDlgItem(IDC_OPTIONS_RETURN);
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GotoDlgCtrl(pControl);
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}
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void COptions::OnClickedReturn() {
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ClearDialogImage();
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EndDialog(IDC_RETURN) ; // successful completion
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}
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void COptions::OnClickedQuit() {
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ClearDialogImage();
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EndDialog(IDC_QUIT) ; // unsuccessful completion
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}
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} // namespace Peggle
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} // namespace HodjNPodj
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} // namespace Bagel
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