Files
scummvm-cursorfix/engines/bagel/hodjnpodj/peggle/gameinit.cpp
2026-02-02 04:50:13 +01:00

93 lines
2.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "bagel/afxwin.h"
#include "bagel/hodjnpodj/hnplibs/stdafx.h"
#include "bagel/hodjnpodj/peggle/game.h"
namespace Bagel {
namespace HodjNPodj {
namespace Peggle {
#define SYSCOLORS 19
bool bHasPalette = true; // whether the display is palette driven
int nColorDepth = 8; // display's bits per pixel
int nScreenWidth = 640, // screen size
nScreenHeight = 480;
// Windows color parameters that can be modified
int syscolorelements[SYSCOLORS] = {
COLOR_BTNFACE,
COLOR_BTNHIGHLIGHT,
COLOR_BTNSHADOW,
COLOR_BTNTEXT
};
// Place to save Windows colors being altered
uint32 oldsyscolorvalues[SYSCOLORS];
// 8-Bit 256 color parameter values for Windows
uint32 syscolorvalues_8bit[SYSCOLORS] = {
RGB(207, 103, 123),
RGB(187, 147, 107),
RGB(147, 99, 79),
RGB(123, 75, 67),
};
// Non-Palette oriented color parameter values for Windows
uint32 syscolorvalues_moby[SYSCOLORS] = {
RGB(207, 103, 123),
RGB(187, 147, 107),
RGB(147, 99, 79),
RGB(123, 75, 67),
};
// Set the default colors used by Windows controls
void WINAPI WindowsInit() {
int i;
HDC hDC;
hDC = GetDC(nullptr); // get screen's device context
nScreenWidth = GetDeviceCaps(hDC, HORZRES);
nScreenHeight = GetDeviceCaps(hDC, VERTRES);
bHasPalette = ((GetDeviceCaps(hDC, RASTERCAPS) & RC_PALETTE) ? true : false);
nColorDepth = GetDeviceCaps(hDC, PLANES) * GetDeviceCaps(hDC, BITSPIXEL);
ReleaseDC(nullptr, hDC);
for (i = 0; i < SYSCOLORS; i++) {
oldsyscolorvalues[i] = GetSysColor(syscolorelements[i]);
}
}
// Reset the default Windows control colors
void WINAPI WindowsCleanup() {
}
} // namespace Peggle
} // namespace HodjNPodj
} // namespace Bagel