Files
scummvm-cursorfix/engines/bagel/hodjnpodj/life/usercfg.cpp
2026-02-02 04:50:13 +01:00

514 lines
14 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "bagel/hodjnpodj/hnplibs/stdafx.h"
#include "bagel/hodjnpodj/hnplibs/text.h"
#include "bagel/hodjnpodj/hnplibs/menures.h"
#include "bagel/hodjnpodj/life/usercfg.h"
#include "bagel/hodjnpodj/life/life.h"
namespace Bagel {
namespace HodjNPodj {
namespace Life {
extern int nSpeed, // Speed between evolutions
nCountDown, // Counts before an evolution
nLife, // Num of lives given at game start
nPlace;
extern int nTurnCounter, // Counts num of years before end of game
nLifeCounter; // Counts num of lives left to place
extern bool bPrePlaceColonies, // Whether they want to pre-place some
bIsInfiniteLife, // Tells if num of lives is set to infi
bIsInfiniteTurns; // Tells if num of turns is set to infi
extern CPalette *pGamePalette; // Used everywhere for ref
CUserCfgDlg::CUserCfgDlg(CWnd *pParent, CPalette *pPalette, unsigned int nID)
: CBmpDialog(pParent, pPalette, nID, ".\\ART\\SSCROLL.BMP") {
m_DisplayRounds = "";
m_DisplaySpeed = "";
m_DisplayVillages = "";
}
void CUserCfgDlg::DoDataExchange(CDataExchange* pDX) {
CDialog::DoDataExchange(pDX);
DDX_Control(pDX, IDC_STARTVILLAGES, m_ScrollVillages);
DDX_Control(pDX, IDC_ROUNDS, m_ScrollRounds);
DDX_Control(pDX, IDC_EVOLVESPEED, m_ScrollSpeed);
}
bool CUserCfgDlg::OnInitDialog() {
int i;
CRect statsRect; // game stats displays
int nStat_col_offset; // game stats placement
int nStat_row_offset;
int nStatWidth, nStatHeight;
bool bAssertCheck;
CDC *pDC;
CBmpDialog::OnInitDialog();
mSpeedTable[0] = "Time Flies";
mSpeedTable[1] = "1.2 Seconds";
mSpeedTable[2] = "2.4 Seconds";
mSpeedTable[3] = "3.6 Seconds";
mSpeedTable[4] = "4.8 Seconds";
mSpeedTable[5] = "6.0 Seconds";
mSpeedTable[6] = "7.2 Seconds";
mSpeedTable[7] = "8.4 Seconds";
mSpeedTable[8] = "Time Crawls";
m_nLife[0] = 5;
m_nLife[1] = 10;
m_nLife[2] = 15;
m_nLife[3] = 20;
m_nLife[4] = 25;
m_nLife[5] = 30;
m_nLife[6] = 40;
m_nLife[7] = 50;
m_nLife[8] = 60;
m_nLife[9] = 80;
m_nLife[10] = 100;
m_nLife[11] = 125;
m_nLife[12] = 150;
m_nLife[13] = 175;
m_nLife[14] = 200;
m_nLife[15] = 201;
for (i = 0; i < TURNS_SETTINGS; i++)
m_nTurns[i] = m_nLife[i];
// Convert preferences
nSpeedTemp = nSpeed;
nLifeTemp = -1;
for (i = 0; i < LIFE_SETTINGS; i++)
if (m_nLife[i] == nLife) {
nLifeTemp = i;
break;
}
if (nLifeTemp == -1)
nLifeTemp = 7; // MAgIC NUmbER!!! (bec m_nLife[7] = VILLAGES_DEF)
nTurnCounterTemp = -1;
for (i = 0; i < TURNS_SETTINGS; i++)
if (m_nTurns[i] == nTurnCounter) {
nTurnCounterTemp = i;
break;
}
if (nTurnCounterTemp == -1)
nTurnCounterTemp = 10; // MAgIC NUmbER!!! (bec m_nLife[10] = ROUNDS_DEF)
pDC = GetDC();
// setup the Starting Villages stat display box
nStat_col_offset = 25; //20
nStat_row_offset = 25;
nStatWidth = 120;
nStatHeight = 15;
statsRect.SetRect(
nStat_col_offset,
nStat_row_offset,
nStat_col_offset + nStatWidth,
nStat_row_offset + nStatHeight
);
if ((m_pVillages = new CText) != nullptr) {
bAssertCheck = (*m_pVillages).SetupText(pDC, pGamePalette, &statsRect, JUSTIFY_LEFT);
ASSERT(bAssertCheck); // initialize the text objext
} // end if
// setup the starting villages scroll bar
m_ScrollVillages.SetScrollRange(MIN_LIFE, MAX_LIFE, false);
m_ScrollVillages.SetScrollPos(nLifeTemp, true);
// set up the Speed stat display box
nStat_row_offset += 35; //48;
statsRect.SetRect(
nStat_col_offset,
nStat_row_offset,
nStat_col_offset + nStatWidth,
nStat_row_offset + nStatHeight
);
if ((m_pSpeed = new CText) != nullptr) {
bAssertCheck = (*m_pSpeed).SetupText(pDC, pGamePalette, &statsRect, JUSTIFY_LEFT);
ASSERT(bAssertCheck); // initialize the text objext
} // end if
// setup the speed scroll bar
m_ScrollSpeed.SetScrollRange(MIN_SPEED, MAX_SPEED, false);
m_ScrollSpeed.SetScrollPos(nSpeedTemp, true);
// set up the rounds stat display box
nStat_row_offset += 38; //48;
statsRect.SetRect(
nStat_col_offset,
nStat_row_offset,
nStat_col_offset + nStatWidth,
nStat_row_offset + nStatHeight
);
if ((m_pRounds = new CText) != nullptr) {
bAssertCheck = (*m_pRounds).SetupText(pDC, pGamePalette, &statsRect, JUSTIFY_LEFT);
ASSERT(bAssertCheck); // initialize the text objext
} // end if
ReleaseDC(pDC);
// setup the speed scroll bar
m_ScrollRounds.SetScrollRange(MIN_TURNS, MAX_TURNS, false);
m_ScrollRounds.SetScrollPos(nTurnCounterTemp, true);
/************************
* Set up color buttons. *
************************/
if ((m_pPrePlaceButton = new CCheckButton) != nullptr) { // build a color QUIT button to let us exit
(*m_pPrePlaceButton).SetPalette(pGamePalette); // set the palette to use
(*m_pPrePlaceButton).SetControl(IDC_PREPLACE, this); // tie to the dialog control
}
((CWnd *)this)->CheckDlgButton(IDC_PREPLACE, bPrePlaceColonies); // Set the frame option box
if ((m_pOKButton = new CColorButton) != nullptr) { // build a color OK button
(*m_pOKButton).SetPalette(pGamePalette); // set the palette to use
(*m_pOKButton).SetControl(IDOK, this); // tie to the dialog control
} // end if
if ((m_pCancelButton = new CColorButton) != nullptr) { // build a color CANCEL button
(*m_pCancelButton).SetPalette(pGamePalette);
(*m_pCancelButton).SetControl(IDCANCEL, this);
} // end if
return true; // return true unless you set the focus to a control
}
void CUserCfgDlg::OnHScroll(unsigned int nSBCode, unsigned int nPos, CScrollBar* pScrollBar) {
// TODO: Add your message handler code here and/or call default
CDC *pDC;
bool bAssertCheck;
char msg[64];
pDC = GetDC();
if (pScrollBar->GetDlgCtrlID() == IDC_EVOLVESPEED) {
int nOldSpeed = nSpeedTemp;
switch (nSBCode) {
case SB_LINERIGHT:
nSpeedTemp++;
break;
case SB_PAGERIGHT:
nSpeedTemp += 2; //SPEED/5;
break;
case SB_RIGHT:
nSpeedTemp = MAX_SPEED;
break;
case SB_LINELEFT:
nSpeedTemp--;
break;
case SB_PAGELEFT:
nSpeedTemp -= 2; //SPEED/5;
break;
case SB_LEFT:
nSpeedTemp = MIN_SPEED;
break;
case SB_THUMBPOSITION:
case SB_THUMBTRACK:
nSpeedTemp = (int) nPos;
break;
}
if (nSpeedTemp < MIN_SPEED)
nSpeedTemp = MIN_SPEED;
if (nSpeedTemp > MAX_SPEED)
nSpeedTemp = MAX_SPEED;
if (nSpeedTemp != nOldSpeed) { //To prevent "flicker"
Common::sprintf_s(msg, "Speed: %s", mSpeedTable[nSpeedTemp].c_str()); // only redraw if
// m_nSpeedTemp has changed
bAssertCheck = (*m_pSpeed).DisplayString(pDC, msg, FONT_SIZE, FW_BOLD, OPTIONS_COLOR);
ASSERT(bAssertCheck);
pScrollBar->SetScrollPos(nSpeedTemp, true);
}
} else if (pScrollBar->GetDlgCtrlID() == IDC_STARTVILLAGES) {
int nOldCounter = nLifeTemp;
switch (nSBCode) {
case SB_LINERIGHT:
nLifeTemp++;
break;
case SB_PAGERIGHT:
nLifeTemp += LIFE_SETTINGS / 5; // want 5 pagerights end to end
break;
case SB_RIGHT:
nLifeTemp = MAX_LIFE;
break;
case SB_LINELEFT:
nLifeTemp--;
break;
case SB_PAGELEFT:
nLifeTemp -= LIFE_SETTINGS / 5; // want 5 pagerights end to end
break;
case SB_LEFT:
nLifeTemp = MIN_LIFE;
break;
case SB_THUMBPOSITION:
case SB_THUMBTRACK:
nLifeTemp = (int) nPos;
break;
}
if (nLifeTemp < MIN_LIFE)
nLifeTemp = MIN_LIFE;
if (nLifeTemp > MAX_LIFE)
nLifeTemp = MAX_LIFE;
if (nLifeTemp != nOldCounter) { //To prevent "flicker"
// only redraw if counter has changed
if (nLifeTemp == MAX_LIFE)
Common::sprintf_s(msg, "Villages: Unlimited");
else
Common::sprintf_s(msg, "Villages: %d", m_nLife[nLifeTemp]);
bAssertCheck = (*m_pVillages).DisplayString(pDC, msg, FONT_SIZE, FW_BOLD, OPTIONS_COLOR);
ASSERT(bAssertCheck); // paint the text
pScrollBar->SetScrollPos(nLifeTemp, true);
}
} else if (pScrollBar->GetDlgCtrlID() == IDC_ROUNDS) {
int nOldCounter = nTurnCounterTemp;
switch (nSBCode) {
case SB_LINERIGHT:
nTurnCounterTemp++;
break;
case SB_PAGERIGHT:
nTurnCounterTemp += (MAX_TURNS - MIN_TURNS + 1) / 5; // want 5 pagerights end to end
break;
case SB_RIGHT:
nTurnCounterTemp = MAX_TURNS;
break;
case SB_LINELEFT:
nTurnCounterTemp--;
break;
case SB_PAGELEFT:
nTurnCounterTemp -= (MAX_TURNS - MIN_TURNS + 1) / 5; // want 5 pagerights end to end
break;
case SB_LEFT:
nTurnCounterTemp = MIN_TURNS;
break;
case SB_THUMBPOSITION:
case SB_THUMBTRACK:
nTurnCounterTemp = (int) nPos;
break;
}
if (nTurnCounterTemp < MIN_TURNS)
nTurnCounterTemp = MIN_TURNS;
if (nTurnCounterTemp > MAX_TURNS)
nTurnCounterTemp = MAX_TURNS;
// only redraw if changed to prevent "flicker"
if (nTurnCounterTemp != nOldCounter) {
if (nTurnCounterTemp == MAX_TURNS)
Common::sprintf_s(msg, "Years: Unlimited");
else
Common::sprintf_s(msg, "Years: %d", m_nTurns[nTurnCounterTemp]);
bAssertCheck = (*m_pRounds).DisplayString(pDC, msg, FONT_SIZE, FW_BOLD, OPTIONS_COLOR);
ASSERT(bAssertCheck); // paint the text
pScrollBar->SetScrollPos(nTurnCounterTemp, true);
}
}
ReleaseDC(pDC);
CDialog::OnHScroll(nSBCode, nPos, pScrollBar);
}
void CUserCfgDlg::OnPrePlace() {
bPrePlaceColonies = !bPrePlaceColonies;
((CWnd *)this)->CheckDlgButton(IDC_PREPLACE, bPrePlaceColonies);
}
void CUserCfgDlg::OnOK() {
ClearDialogImage();
if (m_nLife[nLifeTemp] == nLife && // Starting Lives or Rounds option changed?
m_nTurns[nTurnCounterTemp] == nTurnCounter) {
nSpeed = nSpeedTemp; // No - so just update speed counter
nCountDown = nSpeed * MONTHS;
EndDialog(false); // and don't start new game
return;
} // end if
if (nLifeTemp == MAX_LIFE) { // infinite life?
bIsInfiniteLife = true; // yes
} else {
bIsInfiniteLife = false;
nLifeCounter = m_nLife[nLifeTemp];
} // end if
nLife = m_nLife[nLifeTemp];
nSpeed = nSpeedTemp; // save speed counter
nCountDown = nSpeed * MONTHS;
if (nTurnCounterTemp == MAX_TURNS) { // fastest turn counter?
bIsInfiniteTurns = true;
} else {
bIsInfiniteTurns = false;
} // end if
nTurnCounter = m_nTurns[nTurnCounterTemp];
/******************************************
* Save new game settings to the INI file. *
******************************************/
WritePrivateProfileString(INI_SECTION, "Speed",
Common::String::format("%d", nSpeedTemp).c_str(),
INI_FNAME);
WritePrivateProfileString(INI_SECTION, "Rounds",
Common::String::format("%d", m_nTurns[nTurnCounterTemp]).c_str(),
INI_FNAME);
WritePrivateProfileString(INI_SECTION, "Villages",
Common::String::format("%d", m_nLife[nLifeTemp]).c_str(),
INI_FNAME);
if (bPrePlaceColonies)
nPlace = 1;
else
nPlace = 0;
WritePrivateProfileString(INI_SECTION, "PrePlace",
Common::String::format("%d", nPlace).c_str(),
INI_FNAME);
EndDialog(IDOK);
}
void CUserCfgDlg::OnCancel() {
ClearDialogImage();
EndDialog(false);
}
void CUserCfgDlg::OnPaint() {
// TODO: Add your message handler code here
CDC *pDC;
bool bAssertCheck;
char msg[64];
CBmpDialog::OnPaint();
pDC = GetDC();
// Display Starting Villages stats
if (bIsInfiniteLife == true)
Common::sprintf_s(msg, "Villages: Unlimited");
else
Common::sprintf_s(msg, "Villages: %d", m_nLife[nLifeTemp]);
bAssertCheck = (*m_pVillages).DisplayString(pDC, msg, FONT_SIZE, FW_BOLD, OPTIONS_COLOR);
ASSERT(bAssertCheck);
// Display Speed stats
Common::sprintf_s(msg, "Speed: %s", mSpeedTable[nSpeedTemp].c_str());
bAssertCheck = (*m_pSpeed).DisplayString(pDC, msg, FONT_SIZE, FW_BOLD, OPTIONS_COLOR);
ASSERT(bAssertCheck); // paint the text
// set up the rounds stat display box
if (bIsInfiniteTurns == true)
Common::sprintf_s(msg, "Years: Unlimited");
else
Common::sprintf_s(msg, "Years: %d", m_nTurns[nTurnCounterTemp]);
bAssertCheck = (*m_pRounds).DisplayString(pDC, msg, FONT_SIZE, FW_BOLD, OPTIONS_COLOR);
ASSERT(bAssertCheck); // paint the text
ReleaseDC(pDC);
}
void CUserCfgDlg::ClearDialogImage() {
if (m_pOKButton != nullptr) { // release button
delete m_pOKButton;
m_pOKButton = nullptr;
}
if (m_pCancelButton != nullptr) {
delete m_pCancelButton;
m_pCancelButton = nullptr;
}
if (m_pPrePlaceButton != nullptr) { // release the button
delete m_pPrePlaceButton;
m_pPrePlaceButton = nullptr;
}
ValidateRect(nullptr);
}
void CUserCfgDlg::OnClose() {
CBmpDialog::OnClose();
}
void CUserCfgDlg::OnDestroy() {
CDC *pDC = GetDC();
if (m_pVillages != nullptr) {
delete m_pVillages;
m_pVillages = nullptr;
}
if (m_pSpeed != nullptr) {
delete m_pSpeed;
m_pSpeed = nullptr;
}
if (m_pRounds != nullptr) {
delete m_pRounds;
m_pRounds = nullptr;
}
ReleaseDC(pDC);
CBmpDialog::OnDestroy();
}
BEGIN_MESSAGE_MAP(CUserCfgDlg, CBmpDialog)
ON_WM_PAINT()
ON_WM_HSCROLL()
ON_WM_CLOSE()
ON_BN_CLICKED(IDC_PREPLACE, CUserCfgDlg::OnPrePlace)
ON_WM_DESTROY()
END_MESSAGE_MAP()
} // namespace Life
} // namespace HodjNPodj
} // namespace Bagel