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scummvm-cursorfix/engines/bagel/hodjnpodj/hodjnpodj.h
2026-02-02 04:50:13 +01:00

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2.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef HODJNPODJ_H
#define HODJNPODJ_H
#include "common/scummsys.h"
#include "bagel/bagel.h"
#include "bagel/hodjnpodj/metagame/bgen/bfc.h"
namespace Bagel {
namespace HodjNPodj {
class HodjNPodjEngine : public BagelEngine {
private:
//CBofSound *_backgroundMidi = nullptr;
protected:
// Engine APIs
Common::Error run() override;
public:
Common::String _gameId;
Metagame::CBfcMgr _bfcMgr;
Graphics::Surface _boardgameThumbnail;
public:
HodjNPodjEngine(OSystem *syst, const ADGameDescription *gameDesc);
~HodjNPodjEngine() override;
Graphics::Screen *getScreen() const override;
/**
* Gets a random number
*/
uint32 getRandomNumber(uint maxNum) {
return BagelEngine::getRandomNumber(maxNum);
}
bool hasFeature(EngineFeature f) const override {
return
(f == kSupportsLoadingDuringRuntime) ||
(f == kSupportsSavingDuringRuntime) ||
(f == kSupportsReturnToLauncher);
};
bool canLoadGameStateCurrently(Common::U32String *msg = nullptr) override {
return true;
}
bool canSaveGameStateCurrently(Common::U32String *msg = nullptr) override {
return true;
}
bool canSaveAutosaveCurrently() override {
return false;
}
/**
* Uses a serializer to allow implementing savegame
* loading and saving using a single method
*/
Common::Error syncGame(Common::Serializer &s);
Common::Error saveGameStream(Common::WriteStream *stream, bool isAutosave = false) override {
Common::Serializer s(nullptr, stream);
return syncGame(s);
}
Common::Error loadGameStream(Common::SeekableReadStream *stream) override {
Common::Serializer s(stream, nullptr);
return syncGame(s);
}
};
extern HodjNPodjEngine *g_engine;
} // namespace HodjNPodj
} // namespace Bagel
#endif