/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef HODJNPODJ_H #define HODJNPODJ_H #include "common/scummsys.h" #include "bagel/bagel.h" #include "bagel/hodjnpodj/metagame/bgen/bfc.h" namespace Bagel { namespace HodjNPodj { class HodjNPodjEngine : public BagelEngine { private: //CBofSound *_backgroundMidi = nullptr; protected: // Engine APIs Common::Error run() override; public: Common::String _gameId; Metagame::CBfcMgr _bfcMgr; Graphics::Surface _boardgameThumbnail; public: HodjNPodjEngine(OSystem *syst, const ADGameDescription *gameDesc); ~HodjNPodjEngine() override; Graphics::Screen *getScreen() const override; /** * Gets a random number */ uint32 getRandomNumber(uint maxNum) { return BagelEngine::getRandomNumber(maxNum); } bool hasFeature(EngineFeature f) const override { return (f == kSupportsLoadingDuringRuntime) || (f == kSupportsSavingDuringRuntime) || (f == kSupportsReturnToLauncher); }; bool canLoadGameStateCurrently(Common::U32String *msg = nullptr) override { return true; } bool canSaveGameStateCurrently(Common::U32String *msg = nullptr) override { return true; } bool canSaveAutosaveCurrently() override { return false; } /** * Uses a serializer to allow implementing savegame * loading and saving using a single method */ Common::Error syncGame(Common::Serializer &s); Common::Error saveGameStream(Common::WriteStream *stream, bool isAutosave = false) override { Common::Serializer s(nullptr, stream); return syncGame(s); } Common::Error loadGameStream(Common::SeekableReadStream *stream) override { Common::Serializer s(stream, nullptr); return syncGame(s); } }; extern HodjNPodjEngine *g_engine; } // namespace HodjNPodj } // namespace Bagel #endif