Files
scummvm-cursorfix/engines/bagel/hodjnpodj/hnplibs/cmessbox.cpp
2026-02-02 04:50:13 +01:00

192 lines
5.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "bagel/afxwin.h"
#include "bagel/hodjnpodj/hnplibs/cmessbox.h"
#include "bagel/hodjnpodj/hnplibs/text.h"
#include "bagel/hodjnpodj/hnplibs/menures.h"
#include "bagel/hodjnpodj/hnplibs/button.h"
#include "bagel/hodjnpodj/hnplibs/cmessbox.h"
namespace Bagel {
namespace HodjNPodj {
static CColorButton *pOKButton = nullptr; // OKAY button on scroll
CMessageBox::CMessageBox(CWnd* pParent, CPalette *pPalette, const char *msg1, const char *msg2, const int dx, const int dy)
: CBmpDialog(pParent, pPalette, IDD_GAMEOVER, ".\\ART\\SSCROLL.BMP", dx, dy) {
// Initialize all members
//
m_pPalette = pPalette;
m_pMessage1 = msg1;
m_pMessage2 = msg2;
m_cTextMessage1 = nullptr;
m_cTextMessage2 = nullptr;
DoModal();
//{{AFX_DATA_INIT(CMessageBox)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void CMessageBox::ClearDialogImage() {
if (pOKButton != nullptr) { // release the button
delete pOKButton;
pOKButton = nullptr;
}
ValidateRect(nullptr);
}
void CMessageBox::OnDestroy() {
if (m_cTextMessage1 != nullptr) {
delete m_cTextMessage1;
m_cTextMessage1 = nullptr;
}
if (m_cTextMessage2 != nullptr) {
delete m_cTextMessage2;
m_cTextMessage2 = nullptr;
}
if (pOKButton != nullptr) { // release the button
delete pOKButton;
pOKButton = nullptr;
}
CBmpDialog::OnDestroy();
}
void CMessageBox::DoDataExchange(CDataExchange* pDX) {
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CMessageBox)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CMessageBox, CDialog)
//{{AFX_MSG_MAP(CMessageBox)
ON_WM_PAINT()
ON_WM_ERASEBKGND()
ON_WM_DESTROY()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMessageBox message handlers
bool CMessageBox::OnInitDialog() {
CRect statsRect; // game stats displays
int nStat_col_offset; // game stats placement
int nStat_row_offset;
int nStatWidth, nStatHeight;
bool bAssertCheck;
CDC *pDC;
CBmpDialog::OnInitDialog();
// TODO: Add extra initialization here
pDC = GetDC();
// setup the Starting Villages stat display box
nStat_col_offset = MESSAGE_COL;
nStat_row_offset = MESSAGE_ROW;
nStatWidth = MESSAGE_WIDTH;
nStatHeight = MESSAGE_HEIGHT;
statsRect.SetRect(
nStat_col_offset,
nStat_row_offset,
nStat_col_offset + nStatWidth,
nStat_row_offset + nStatHeight
);
if ((m_cTextMessage1 = new CText()) != nullptr) {
bAssertCheck = (*m_cTextMessage1).SetupText(pDC, m_pPalette, &statsRect, JUSTIFY_CENTER);
ASSERT(bAssertCheck); // initialize the text objext
}
nStat_row_offset += MESSAGE2_ROW_OFFSET;
statsRect.SetRect(
nStat_col_offset,
nStat_row_offset,
nStat_col_offset + nStatWidth,
nStat_row_offset + nStatHeight
);
if ((m_cTextMessage2 = new CText()) != nullptr) {
bAssertCheck = (*m_cTextMessage2).SetupText(pDC, m_pPalette, &statsRect, JUSTIFY_CENTER);
ASSERT(bAssertCheck); // initialize the text objext
}
ReleaseDC(pDC);
if ((pOKButton = new CColorButton) != nullptr) { // build a color QUIT button to let us exit
(*pOKButton).SetPalette(m_pPalette); // set the palette to use
(*pOKButton).SetControl(IDOK, this); // tie to the dialog control
}
return true; // return true unless you set the focus to a control
}
void CMessageBox::OnPaint() {
// TODO: Add your message handler code here
CDC *pDC;
bool bAssertCheck;
CBmpDialog::OnPaint();
// Do not call CDialog::OnPaint() for painting messages
pDC = GetDC();
if (m_pMessage1 != nullptr) {
bAssertCheck = (*m_cTextMessage1).DisplayString(pDC, m_pMessage1, 21, FW_BOLD, TEXT_COLOR);
ASSERT(bAssertCheck);
}
if (m_pMessage2 != nullptr) {
bAssertCheck = (*m_cTextMessage2).DisplayString(pDC, m_pMessage2, 21, FW_BOLD, TEXT_COLOR);
ASSERT(bAssertCheck);
}
ReleaseDC(pDC);
}
void CMessageBox::OnOK() {
ClearDialogImage();
EndDialog(IDOK);
}
void CMessageBox::OnCancel() {
ClearDialogImage();
EndDialog(IDCANCEL);
}
bool CMessageBox::OnEraseBkgnd(CDC *pDC) {
// Prevents refreshing of background
return true;
}
} // namespace HodjNPodj
} // namespace Bagel