76 lines
2.2 KiB
C++
76 lines
2.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#include "common/system.h"
|
|
#include "common/file.h"
|
|
#include "image/bmp.h"
|
|
#include "graphics/paletteman.h"
|
|
#include "bagel/hodjnpodj/gfx/palette.h"
|
|
|
|
namespace Bagel {
|
|
namespace HodjNPodj {
|
|
|
|
Palette::Palette() {
|
|
}
|
|
|
|
void Palette::loadInitialPalette() {
|
|
Common::File f;
|
|
Image::BitmapDecoder decoder;
|
|
const char *FILENAME = "meta/art/mlscroll.bmp";
|
|
|
|
if (!f.open(FILENAME) || !decoder.loadStream(f))
|
|
error("Error loading - %s", FILENAME);
|
|
|
|
loadPalette(decoder.getPalette());
|
|
}
|
|
|
|
void Palette::setPalette(const byte *palette) {
|
|
g_system->getPaletteManager()->setPalette(palette, 0, Graphics::PALETTE_COUNT);
|
|
}
|
|
|
|
void Palette::setPalette(const Graphics::Palette &palette) {
|
|
g_system->getPaletteManager()->setPalette(palette);
|
|
}
|
|
|
|
Graphics::Palette Palette::getPalette() const {
|
|
return g_system->getPaletteManager()->grabPalette(0, Graphics::PALETTE_COUNT);
|
|
}
|
|
|
|
void Palette::loadPalette(const byte *palette) {
|
|
_gamePalette = Graphics::Palette(palette, Graphics::PALETTE_COUNT);
|
|
setPalette(_gamePalette);
|
|
}
|
|
|
|
void Palette::loadPalette(const Graphics::Palette &palette) {
|
|
_gamePalette = palette;
|
|
setPalette(_gamePalette);
|
|
}
|
|
|
|
byte Palette::getPaletteIndex(uint32 color) const {
|
|
byte r = color & 0xff;
|
|
byte g = (color >> 8) & 0xff;
|
|
byte b = (color >> 16) & 0xff;
|
|
return _gamePalette.findBestColor(r, g, b);
|
|
}
|
|
|
|
} // namespace HodjNPodj
|
|
} // namespace Bagel
|