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scummvm-cursorfix/engines/awe/resource_3do.h
2026-02-02 04:50:13 +01:00

46 lines
1.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AWE_RESOURCE_3DO_H
#define AWE_RESOURCE_3DO_H
#include "awe/intern.h"
namespace Awe {
struct Resource3do {
char _musicPath[32] = { '\0' };
char _cpakPath[64] = { '\0' };
Resource3do() {}
bool readEntries();
uint8 *loadFile(int num, uint8 *dst, uint32 *size);
uint16 *loadShape555(const char *name, int *w, int *h);
const char *getMusicName(int num, uint32 *offset);
const char *getCpak(const char *name, uint32 *offset);
};
} // namespace Awe
#endif