/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AWE_RESOURCE_3DO_H #define AWE_RESOURCE_3DO_H #include "awe/intern.h" namespace Awe { struct Resource3do { char _musicPath[32] = { '\0' }; char _cpakPath[64] = { '\0' }; Resource3do() {} bool readEntries(); uint8 *loadFile(int num, uint8 *dst, uint32 *size); uint16 *loadShape555(const char *name, int *w, int *h); const char *getMusicName(int num, uint32 *offset); const char *getCpak(const char *name, uint32 *offset); }; } // namespace Awe #endif