Files
scummvm-cursorfix/engines/awe/engine.h
2026-02-02 04:50:13 +01:00

84 lines
1.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AWE_ENGINE_H
#define AWE_ENGINE_H
#include "audio/mixer.h"
#include "awe/intern.h"
#include "awe/resource.h"
#include "awe/script.h"
#include "awe/sfx_player.h"
#include "awe/sound.h"
#include "awe/video.h"
namespace Awe {
struct Gfx;
struct SystemStub;
struct Engine {
enum {
kStateLogo3DO,
kStateTitle3DO,
kStateEnd3DO,
kStateGame
};
int _state = 0;
Gfx *_graphics = nullptr;
SystemStub *_stub = nullptr;
Script _script;
Sound *_sound = nullptr;
Resource _res;
SfxPlayer _ply;
Video _vid;
int _partNum = 0;
Engine(Sound *sound, DataType dataType, int partNum);
void setSystemStub(SystemStub *, Gfx *);
const char *getGameTitle(Language lang) const {
return _res.getGameTitle(lang);
}
void run();
void setup(Language lang, int graphicsType);
void finish();
void processInput();
// 3DO
void doThreeScreens();
void doEndCredits();
void playCinepak(const char *name);
void scrollText(int a, int b, const char *text);
void titlePage();
void saveGameState(uint8 slot, const char *desc);
void loadGameState(uint8 slot);
};
} // namespace Awe
#endif