106 lines
2.9 KiB
C++
106 lines
2.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "alcachofa/input.h"
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#include "alcachofa/alcachofa.h"
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#include "alcachofa/metaengine.h"
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using namespace Common;
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namespace Alcachofa {
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void Input::nextFrame() {
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if (_debugInput != nullptr)
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return _debugInput->nextFrame();
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_wasMouseLeftPressed = false;
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_wasMouseRightPressed = false;
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_wasMouseLeftReleased = false;
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_wasMouseRightReleased = false;
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_wasMenuKeyPressed = false;
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_wasInventoryKeyPressed = false;
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updateMousePos3D(); // camera transformation might have changed
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}
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bool Input::handleEvent(const Common::Event &event) {
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if (_debugInput != nullptr) {
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auto result = _debugInput->handleEvent(event);
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_mousePos2D = _debugInput->mousePos2D(); // even for debug input we want to e.g. draw a cursor
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_mousePos3D = _debugInput->mousePos3D();
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return result;
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}
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switch (event.type) {
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case EVENT_LBUTTONDOWN:
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_wasMouseLeftPressed = true;
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_isMouseLeftDown = true;
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return true;
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case EVENT_LBUTTONUP:
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_wasMouseLeftReleased = true;
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_isMouseLeftDown = false;
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return true;
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case EVENT_RBUTTONDOWN:
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_wasMouseRightPressed = true;
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_isMouseRightDown = true;
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return true;
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case EVENT_RBUTTONUP:
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_wasMouseRightReleased = true;
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_isMouseRightDown = false;
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return true;
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case EVENT_MOUSEMOVE: {
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_mousePos2D = event.mouse;
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updateMousePos3D();
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return true;
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case EVENT_CUSTOM_ENGINE_ACTION_START:
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switch ((EventAction)event.customType) {
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case EventAction::InputMenu:
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_wasMenuKeyPressed = true;
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return true;
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case EventAction::InputInventory:
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_wasInventoryKeyPressed = true;
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return true;
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default:
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return false;
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}
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}
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default:
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return false;
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}
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}
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void Input::toggleDebugInput(bool debugMode) {
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if (!debugMode) {
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_debugInput.reset();
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return;
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}
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nextFrame(); // resets frame-specific flags
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_isMouseLeftDown = _isMouseRightDown = false;
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if (_debugInput == nullptr)
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_debugInput.reset(new Input());
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}
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void Input::updateMousePos3D() {
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auto pos3D = g_engine->camera().transform2Dto3D({ (float)_mousePos2D.x, (float)_mousePos2D.y, kBaseScale });
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_mousePos3D = { (int16)pos3D.x(), (int16)pos3D.y() };
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}
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}
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