/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "alcachofa/input.h" #include "alcachofa/alcachofa.h" #include "alcachofa/metaengine.h" using namespace Common; namespace Alcachofa { void Input::nextFrame() { if (_debugInput != nullptr) return _debugInput->nextFrame(); _wasMouseLeftPressed = false; _wasMouseRightPressed = false; _wasMouseLeftReleased = false; _wasMouseRightReleased = false; _wasMenuKeyPressed = false; _wasInventoryKeyPressed = false; updateMousePos3D(); // camera transformation might have changed } bool Input::handleEvent(const Common::Event &event) { if (_debugInput != nullptr) { auto result = _debugInput->handleEvent(event); _mousePos2D = _debugInput->mousePos2D(); // even for debug input we want to e.g. draw a cursor _mousePos3D = _debugInput->mousePos3D(); return result; } switch (event.type) { case EVENT_LBUTTONDOWN: _wasMouseLeftPressed = true; _isMouseLeftDown = true; return true; case EVENT_LBUTTONUP: _wasMouseLeftReleased = true; _isMouseLeftDown = false; return true; case EVENT_RBUTTONDOWN: _wasMouseRightPressed = true; _isMouseRightDown = true; return true; case EVENT_RBUTTONUP: _wasMouseRightReleased = true; _isMouseRightDown = false; return true; case EVENT_MOUSEMOVE: { _mousePos2D = event.mouse; updateMousePos3D(); return true; case EVENT_CUSTOM_ENGINE_ACTION_START: switch ((EventAction)event.customType) { case EventAction::InputMenu: _wasMenuKeyPressed = true; return true; case EventAction::InputInventory: _wasInventoryKeyPressed = true; return true; default: return false; } } default: return false; } } void Input::toggleDebugInput(bool debugMode) { if (!debugMode) { _debugInput.reset(); return; } nextFrame(); // resets frame-specific flags _isMouseLeftDown = _isMouseRightDown = false; if (_debugInput == nullptr) _debugInput.reset(new Input()); } void Input::updateMousePos3D() { auto pos3D = g_engine->camera().transform2Dto3D({ (float)_mousePos2D.x, (float)_mousePos2D.y, kBaseScale }); _mousePos3D = { (int16)pos3D.x(), (int16)pos3D.y() }; } }