39 lines
1.3 KiB
C++
39 lines
1.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AGS_SHARED_UTIL_STRING_COMPAT_H
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#define AGS_SHARED_UTIL_STRING_COMPAT_H
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#include "ags/shared/core/types.h"
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namespace AGS3 {
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char *ags_strlwr(char *s);
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char *ags_strupr(char *s);
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int ags_stricmp(const char *, const char *);
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int ags_strnicmp(const char *, const char *, size_t);
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char *ags_strdup(const char *s);
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int ags_strncpy_s(char *dest, size_t dest_sz, const char *src, size_t count);
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} // namespace AGS3
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#endif
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