176 lines
4.4 KiB
C++
176 lines
4.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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//=============================================================================
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//
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// Game version constants and information
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//
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//=============================================================================
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#ifndef AGS_SHARED_AC_GAME_VERSION_H
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#define AGS_SHARED_AC_GAME_VERSION_H
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namespace AGS3 {
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/*
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Game data versions and changes:
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-------------------------------
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12 : 2.3 + 2.4
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Versions above are incompatible at the moment.
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18 : 2.5.0
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19 : 2.5.1 + 2.52
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20 : 2.5.3
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Lip sync data added.
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21 : 2.5.4
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22 : 2.5.5
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Variable number of sprites.
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24 : 2.5.6
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25 : 2.6.0
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Encrypted global messages and dialogs.
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26 : 2.6.1
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Wait() must be called with parameter > 0
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GetRegionAt() clips the input values to the screen size
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Color 0 now means transparent instead of black for text windows
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SetPlayerCharacter() does nothing if the new character is already the player character.
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27 : 2.6.2
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Script modules. Fixes bug in the inventory display.
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Clickable GUI is selected with regard for the drawing order.
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Pointer to the "player" variable is now accessed via a dynamic object.
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31 : 2.7.0
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32 : 2.7.2
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35 : 3.0.0
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Room names are serialized when game is compiled in "debug" mode.
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36 : 3.0.1
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Interactions are now scripts. The number for "not set" changed from 0 to -1 for
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a lot of variables (views, sounds).
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Deprecated switch between low-res and high-res native coordinates.
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37 : 3.1.0
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Dialogs are now scripts. New character animation speed.
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39 : 3.1.1
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Individual character speech animation speed.
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40 : 3.1.2
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Audio clips
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41 : 3.2.0
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42 : 3.2.1
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43 : 3.3.0
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Added few more game options.
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44 : 3.3.1
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Added custom dialog option highlight colour.
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45 : 3.4.0.1
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Support for custom game resolution.
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46 : 3.4.0.2-.3
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Audio playback speed.
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Custom dialog option rendering extension.
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47 : 3.4.0.4
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Custom properties changed at runtime.
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Ambient lighting
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48 : 3.4.1
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OPT_RENDERATSCREENRES, extended engine caps check, font vertical offset.
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49 : 3.4.1.2
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Font custom line spacing.
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50 : 3.5.0.8
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Sprites have "real" resolution. Expanded FontInfo data format.
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Option to allow legacy relative asset resolutions.
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3.6.0 :
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Format value is defined as AGS version represented as NN,NN,NN,NN.
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Fonts have adjustable outline
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3.6.0.11:
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New font load flags, control backward compatible font behavior
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3.6.0.16:
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Idle animation speed, modifiable hotspot names, fixed video frame
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3.6.0.21:
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Some adjustments to gui text alignment.
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3.6.1:
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In RTL mode all text is reversed, not only wrappable (labels etc).
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3.6.1.10:
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Disabled automatic SetRestartPoint.
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3.6.1.14:
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Extended game object names, resolving hard length limits.
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*/
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enum GameDataVersion {
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kGameVersion_Undefined = 0,
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kGameVersion_230 = 12,
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kGameVersion_240 = 12,
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kGameVersion_250 = 18,
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kGameVersion_251 = 19, // same as 2.52
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kGameVersion_253 = 20,
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kGameVersion_254 = 21,
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kGameVersion_255 = 22,
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kGameVersion_256 = 24,
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kGameVersion_260 = 25,
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kGameVersion_261 = 26,
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kGameVersion_262 = 27,
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kGameVersion_270 = 31,
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kGameVersion_272 = 32,
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kGameVersion_300 = 35,
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kGameVersion_301 = 36,
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kGameVersion_310 = 37,
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kGameVersion_311 = 39,
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kGameVersion_312 = 40,
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kGameVersion_320 = 41,
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kGameVersion_321 = 42,
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kGameVersion_330 = 43,
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kGameVersion_331 = 44,
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kGameVersion_340_1 = 45,
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kGameVersion_340_2 = 46,
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kGameVersion_340_4 = 47,
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kGameVersion_341 = 48,
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kGameVersion_341_2 = 49,
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kGameVersion_350 = 50,
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kGameVersion_360 = 3060000,
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kGameVersion_360_11 = 3060011,
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kGameVersion_360_16 = 3060016,
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kGameVersion_360_21 = 3060021,
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kGameVersion_361 = 3060100,
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kGameVersion_361_10 = 3060110,
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kGameVersion_361_14 = 3060114,
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kGameVersion_Current = kGameVersion_361_14
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};
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} // namespace AGS3
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#endif
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