/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ //============================================================================= // // Game version constants and information // //============================================================================= #ifndef AGS_SHARED_AC_GAME_VERSION_H #define AGS_SHARED_AC_GAME_VERSION_H namespace AGS3 { /* Game data versions and changes: ------------------------------- 12 : 2.3 + 2.4 Versions above are incompatible at the moment. 18 : 2.5.0 19 : 2.5.1 + 2.52 20 : 2.5.3 Lip sync data added. 21 : 2.5.4 22 : 2.5.5 Variable number of sprites. 24 : 2.5.6 25 : 2.6.0 Encrypted global messages and dialogs. 26 : 2.6.1 Wait() must be called with parameter > 0 GetRegionAt() clips the input values to the screen size Color 0 now means transparent instead of black for text windows SetPlayerCharacter() does nothing if the new character is already the player character. 27 : 2.6.2 Script modules. Fixes bug in the inventory display. Clickable GUI is selected with regard for the drawing order. Pointer to the "player" variable is now accessed via a dynamic object. 31 : 2.7.0 32 : 2.7.2 35 : 3.0.0 Room names are serialized when game is compiled in "debug" mode. 36 : 3.0.1 Interactions are now scripts. The number for "not set" changed from 0 to -1 for a lot of variables (views, sounds). Deprecated switch between low-res and high-res native coordinates. 37 : 3.1.0 Dialogs are now scripts. New character animation speed. 39 : 3.1.1 Individual character speech animation speed. 40 : 3.1.2 Audio clips 41 : 3.2.0 42 : 3.2.1 43 : 3.3.0 Added few more game options. 44 : 3.3.1 Added custom dialog option highlight colour. 45 : 3.4.0.1 Support for custom game resolution. 46 : 3.4.0.2-.3 Audio playback speed. Custom dialog option rendering extension. 47 : 3.4.0.4 Custom properties changed at runtime. Ambient lighting 48 : 3.4.1 OPT_RENDERATSCREENRES, extended engine caps check, font vertical offset. 49 : 3.4.1.2 Font custom line spacing. 50 : 3.5.0.8 Sprites have "real" resolution. Expanded FontInfo data format. Option to allow legacy relative asset resolutions. 3.6.0 : Format value is defined as AGS version represented as NN,NN,NN,NN. Fonts have adjustable outline 3.6.0.11: New font load flags, control backward compatible font behavior 3.6.0.16: Idle animation speed, modifiable hotspot names, fixed video frame 3.6.0.21: Some adjustments to gui text alignment. 3.6.1: In RTL mode all text is reversed, not only wrappable (labels etc). 3.6.1.10: Disabled automatic SetRestartPoint. 3.6.1.14: Extended game object names, resolving hard length limits. */ enum GameDataVersion { kGameVersion_Undefined = 0, kGameVersion_230 = 12, kGameVersion_240 = 12, kGameVersion_250 = 18, kGameVersion_251 = 19, // same as 2.52 kGameVersion_253 = 20, kGameVersion_254 = 21, kGameVersion_255 = 22, kGameVersion_256 = 24, kGameVersion_260 = 25, kGameVersion_261 = 26, kGameVersion_262 = 27, kGameVersion_270 = 31, kGameVersion_272 = 32, kGameVersion_300 = 35, kGameVersion_301 = 36, kGameVersion_310 = 37, kGameVersion_311 = 39, kGameVersion_312 = 40, kGameVersion_320 = 41, kGameVersion_321 = 42, kGameVersion_330 = 43, kGameVersion_331 = 44, kGameVersion_340_1 = 45, kGameVersion_340_2 = 46, kGameVersion_340_4 = 47, kGameVersion_341 = 48, kGameVersion_341_2 = 49, kGameVersion_350 = 50, kGameVersion_360 = 3060000, kGameVersion_360_11 = 3060011, kGameVersion_360_16 = 3060016, kGameVersion_360_21 = 3060021, kGameVersion_361 = 3060100, kGameVersion_361_10 = 3060110, kGameVersion_361_14 = 3060114, kGameVersion_Current = kGameVersion_361_14 }; } // namespace AGS3 #endif