181 lines
5.9 KiB
C++
181 lines
5.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AGS_ENGINE_GAME_SAVEGAME_H
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#define AGS_ENGINE_GAME_SAVEGAME_H
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#include "common/std/memory.h"
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#include "ags/shared/core/platform.h"
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#include "ags/shared/ac/game_version.h"
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#include "ags/shared/util/error.h"
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#include "ags/shared/util/version.h"
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namespace AGS3 {
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namespace AGS {
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namespace Shared {
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class Bitmap;
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class Stream;
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} // namespace Shared
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namespace Engine {
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using Shared::Bitmap;
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using Shared::ErrorHandle;
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using Shared::TypedCodeError;
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using Shared::Stream;
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using Shared::String;
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using Shared::Version;
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typedef std::shared_ptr<Stream> PStream;
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//-----------------------------------------------------------------------------
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// Savegame version history
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//
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// 8 last old style saved game format (of AGS 3.2.1)
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// 9 first new style (self-descriptive block-based) format version
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// Since 3.6.0: value is defined as AGS version represented as NN,NN,NN,NN.
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//-----------------------------------------------------------------------------
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enum SavegameVersion {
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kSvgVersion_Undefined = 0,
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kSvgVersion_321 = 8,
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kSvgVersion_Components = 9,
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kSvgVersion_Cmp_64bit = 10,
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kSvgVersion_350_final = 11,
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kSvgVersion_350_final2 = 12,
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kSvgVersion_351 = 13,
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kSvgVersion_360_beta = 3060023,
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kSvgVersion_360_final = 3060041,
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kSvgVersion_361 = 3060115,
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kSvgVersion_361_p8 = 3060130,
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kSvgVersion_Current = kSvgVersion_361_p8,
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kSvgVersion_LowestSupported = kSvgVersion_321 // change if support dropped
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};
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// Error codes for save restoration routine
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enum SavegameErrorType {
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kSvgErr_NoError,
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kSvgErr_FileOpenFailed,
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kSvgErr_SignatureFailed,
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kSvgErr_FormatVersionNotSupported,
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kSvgErr_IncompatibleEngine,
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kSvgErr_GameGuidMismatch,
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kSvgErr_ComponentListOpeningTagFormat,
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kSvgErr_ComponentListClosingTagMissing,
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kSvgErr_ComponentOpeningTagFormat,
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kSvgErr_ComponentClosingTagFormat,
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kSvgErr_ComponentSizeMismatch,
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kSvgErr_UnsupportedComponent,
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kSvgErr_ComponentSerialization,
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kSvgErr_ComponentUnserialization,
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kSvgErr_InconsistentFormat,
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kSvgErr_UnsupportedComponentVersion,
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kSvgErr_GameContentAssertion,
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kSvgErr_InconsistentData,
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kSvgErr_InconsistentPlugin,
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kSvgErr_DifferentColorDepth,
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kSvgErr_GameObjectInitFailed,
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kNumSavegameError
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};
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String GetSavegameErrorText(SavegameErrorType err);
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typedef TypedCodeError<SavegameErrorType, GetSavegameErrorText> SavegameError;
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typedef ErrorHandle<SavegameError> HSaveError;
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// SavegameSource defines a successfully opened savegame stream
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struct SavegameSource {
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// Signature of the current savegame format
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static const char *Signature;
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// Signature of the legacy savegame format
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static const char *LegacySignature;
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// Name of the savefile
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String Filename;
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// Savegame format version
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SavegameVersion Version;
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// A ponter to the opened stream
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std::unique_ptr<Stream> InputStream;
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SavegameSource();
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};
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// Supported elements of savegame description;
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// these may be used as flags to define valid fields
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enum SavegameDescElem {
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kSvgDesc_None = 0,
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kSvgDesc_EnvInfo = 0x0001,
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kSvgDesc_UserText = 0x0002,
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kSvgDesc_UserImage = 0x0004,
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kSvgDesc_All = kSvgDesc_EnvInfo | kSvgDesc_UserText | kSvgDesc_UserImage
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};
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// SavegameDescription describes savegame with information about the environment
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// it was created in, and custom data provided by user
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struct SavegameDescription {
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// Name of the engine that saved the game
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String EngineName;
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// Version of the engine that saved the game
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Version EngineVersion;
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// Guid of the game which made this save
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String GameGuid;
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// Legacy uniqueid of the game, for use in older games with no GUID
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int LegacyID;
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// Title of the game which made this save
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String GameTitle;
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// Name of the main data file used; this is needed to properly
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// load saves made by "minigames"
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String MainDataFilename;
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// Game's main data version; should be checked early to know
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// if the save was made for the supported game format
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GameDataVersion MainDataVersion;
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// Native color depth of the game; this is required to
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// properly restore dynamic graphics from the save
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int ColorDepth;
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String UserText;
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std::unique_ptr<Bitmap> UserImage;
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SavegameDescription();
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};
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// Opens savegame for reading; optionally reads description, if any is provided
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HSaveError OpenSavegame(const String &filename, SavegameSource &src,
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SavegameDescription &desc, SavegameDescElem elems = kSvgDesc_All);
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// Opens savegame and reads the savegame description
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HSaveError OpenSavegame(const String &filename, SavegameDescription &desc, SavegameDescElem elems = kSvgDesc_All);
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// Reads the game data from the save stream and reinitializes game state
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HSaveError RestoreGameState(Stream *in, SavegameVersion svg_version);
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// Opens savegame for writing and puts in savegame description
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Stream *StartSavegame(const String &filename, const String &user_text, const Bitmap *user_image);
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// Prepares game for saving state and writes game data into the save stream
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void SaveGameState(Stream *out);
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} // namespace Engine
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} // namespace AGS
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} // namespace AGS3
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#endif
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