52 lines
1.5 KiB
C++
52 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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//include <time.h>
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#include "ags/engine/ac/global_date_time.h"
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#include "ags/engine/ac/date_time.h"
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#include "ags/shared/ac/common.h"
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#include "common/system.h"
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namespace AGS3 {
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int sc_GetTime(int whatti) {
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ScriptDateTime *sdt = DateTime_Now_Core();
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int returnVal = 0;
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if (whatti == 1) returnVal = sdt->hour;
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else if (whatti == 2) returnVal = sdt->minute;
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else if (whatti == 3) returnVal = sdt->second;
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else if (whatti == 4) returnVal = sdt->day;
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else if (whatti == 5) returnVal = sdt->month;
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else if (whatti == 6) returnVal = sdt->year;
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else quit("!GetTime: invalid parameter passed");
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delete sdt;
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return returnVal;
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}
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int GetRawTime() {
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return g_system->getMillis();
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}
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} // namespace AGS3
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