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scummvm-cursorfix/engines/ags/engine/ac/dynobj/all_script_classes.h
2026-02-02 04:50:13 +01:00

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1.7 KiB
C

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AGS_ENGINE_AC_DYNOBJ_ALL_SCRIPT_CLASSES_H
#define AGS_ENGINE_AC_DYNOBJ_ALL_SCRIPT_CLASSES_H
#include "ags/engine/ac/dynobj/script_date_time.h"
#include "ags/engine/ac/dynobj/script_dialog.h"
#include "ags/engine/ac/dynobj/script_dialog_options_rendering.h"
#include "ags/engine/ac/dynobj/script_drawing_surface.h"
#include "ags/engine/ac/dynobj/script_dynamic_sprite.h"
#include "ags/engine/ac/dynobj/script_gui.h"
#include "ags/engine/ac/dynobj/script_hotspot.h"
#include "ags/engine/ac/dynobj/script_inv_item.h"
#include "ags/engine/ac/dynobj/script_mouse.h"
#include "ags/engine/ac/dynobj/script_object.h"
#include "ags/engine/ac/dynobj/script_overlay.h"
#include "ags/engine/ac/dynobj/script_region.h"
#include "ags/engine/ac/dynobj/script_string.h"
#include "ags/engine/ac/dynobj/script_system.h"
#include "ags/engine/ac/dynobj/script_view_frame.h"
#endif