/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AGS_ENGINE_AC_DYNOBJ_ALL_SCRIPT_CLASSES_H #define AGS_ENGINE_AC_DYNOBJ_ALL_SCRIPT_CLASSES_H #include "ags/engine/ac/dynobj/script_date_time.h" #include "ags/engine/ac/dynobj/script_dialog.h" #include "ags/engine/ac/dynobj/script_dialog_options_rendering.h" #include "ags/engine/ac/dynobj/script_drawing_surface.h" #include "ags/engine/ac/dynobj/script_dynamic_sprite.h" #include "ags/engine/ac/dynobj/script_gui.h" #include "ags/engine/ac/dynobj/script_hotspot.h" #include "ags/engine/ac/dynobj/script_inv_item.h" #include "ags/engine/ac/dynobj/script_mouse.h" #include "ags/engine/ac/dynobj/script_object.h" #include "ags/engine/ac/dynobj/script_overlay.h" #include "ags/engine/ac/dynobj/script_region.h" #include "ags/engine/ac/dynobj/script_string.h" #include "ags/engine/ac/dynobj/script_system.h" #include "ags/engine/ac/dynobj/script_view_frame.h" #endif