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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ZVISION_RENDER_TABLE_H
#define ZVISION_RENDER_TABLE_H
#include "common/rect.h"
#include "graphics/surface.h"
#include "zvision/zvision.h"
class OSystem;
namespace ZVision {
class FilterPixel {
public:
// Bitfields representing sequential direction of contraction
bool _xDir = false; // false left, true right
bool _yDir = false; // false up, true down
Common::Rect _src = Common::Rect(0, 0); // Coordinates of four panorama image pixels around actual working window pixel
float _fX, _fY, _fTL, _fTR, _fBL, _fBR;
FilterPixel() {}
FilterPixel(float x, float y, bool highQuality = false) {
_src.left = int16(floor(x));
_src.right = int16(ceil(x));
_src.top = int16(floor(y));
_src.bottom = int16(ceil(y));
if (highQuality) {
_fX = x - (float)_src.left;
_fY = y - (float)_src.top;
_fTL = (1 - _fX) * (1 - _fY);
_fTR = _fX * (1 - _fY);
_fBL = (1 - _fX) * _fY;
_fBR = _fX * _fY;
} else {
// Nearest neighbour
_xDir = (x - _src.left) > 0.5f;
_yDir = (y - _src.top) > 0.5f;
}
}
~FilterPixel() {}
inline void flipH() {
_src.left = -_src.left;
_src.right = -_src.right;
}
inline void flipV() {
_src.top = -_src.top;
_src.bottom = -_src.bottom;
}
};
class RenderTable {
public:
RenderTable(ZVision *engine, uint16 numRows, uint16 numColumns, const Graphics::PixelFormat &pixelFormat);
~RenderTable();
// Common::Point testPixel = Common::Point(255,0);
public:
enum RenderState {
PANORAMA,
TILT,
FLAT
};
private:
ZVision *_engine;
OSystem *_system;
uint16 _numRows, _numColumns, _halfRows, _halfColumns; // Working area width, height; half width, half height, in whole pixels
float _halfWidth, _halfHeight; // Centre axis to midpoint of outermost pixel
FilterPixel *_internalBuffer;
RenderState _renderState;
bool _highQuality = false;
const Graphics::PixelFormat _pixelFormat;
inline void splitColor(uint16 &color, uint32 &r, uint32 &g, uint32 &b) const {
// NB Left & right shifting unnecessary for interpolating & recombining, so not bothering in order to save cycles
r = color & 0x001f;
g = color & 0x03e0;
b = color & 0x7c00;
}
inline uint16 mergeColor(const uint32 &r, const uint32 &g, const uint32 &b) const {
// NB Red uses the lowest bits in RGB555 and so doesn't need its fractional bits masked away after averaging
return r | (g & 0x03e0) | (b & 0x7c00);
}
struct {
float verticalFOV; // Radians
float linearScale;
bool reverse;
uint16 zeroPoint;
} _panoramaOptions;
struct {
float verticalFOV; // Radians
float linearScale;
bool reverse;
float gap;
} _tiltOptions;
public:
RenderState getRenderState() {
return _renderState;
}
void setRenderState(RenderState newState);
const Common::Point convertWarpedCoordToFlatCoord(const Common::Point &point); // input point in working area coordinates
// void mutateImage(uint16 *sourceBuffer, uint16 *destBuffer, uint32 destWidth, const Common::Rect &subRect);
void mutateImage(Graphics::Surface *dstBuf, Graphics::Surface *srcBuf, bool filter = false);
template <typename I>
Common::String pixelToBinary(const I &pixel, bool splitColors = true) const {
uint8 bits = sizeof(pixel) << 3;
Common::String str("0b");
I spaceMask = 0;
for (uint8 i = 0; i < 3; i++)
spaceMask = (spaceMask << 5) + 0x10;
for (I mask = 0x01 << (bits - 1); mask; mask >>= 1) {
if (splitColors && (spaceMask & mask))
str += " ";
str += mask & pixel ? "1" : "0";
}
return str;
}
void generateRenderTable();
void setPanoramaFoV(float fov); // Degrees
void setPanoramaScale(float scale);
void setPanoramaReverse(bool reverse);
void setPanoramaZeroPoint(uint16 point);
uint16 getPanoramaZeroPoint();
bool getPanoramaReverse();
void setTiltFoV(float fov); // Degrees
void setTiltScale(float scale);
void setTiltReverse(bool reverse);
float getTiltGap();
float getAngle();
float getLinscale();
private:
void generateLookupTable(bool tilt = false);
void generatePanoramaLookupTable();
void generateTiltLookupTable();
};
} // End of namespace ZVision
#endif