170 lines
4.8 KiB
C++
170 lines
4.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ZVISION_RENDER_TABLE_H
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#define ZVISION_RENDER_TABLE_H
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#include "common/rect.h"
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#include "graphics/surface.h"
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#include "zvision/zvision.h"
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class OSystem;
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namespace ZVision {
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class FilterPixel {
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public:
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// Bitfields representing sequential direction of contraction
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bool _xDir = false; // false left, true right
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bool _yDir = false; // false up, true down
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Common::Rect _src = Common::Rect(0, 0); // Coordinates of four panorama image pixels around actual working window pixel
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float _fX, _fY, _fTL, _fTR, _fBL, _fBR;
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FilterPixel() {}
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FilterPixel(float x, float y, bool highQuality = false) {
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_src.left = int16(floor(x));
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_src.right = int16(ceil(x));
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_src.top = int16(floor(y));
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_src.bottom = int16(ceil(y));
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if (highQuality) {
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_fX = x - (float)_src.left;
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_fY = y - (float)_src.top;
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_fTL = (1 - _fX) * (1 - _fY);
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_fTR = _fX * (1 - _fY);
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_fBL = (1 - _fX) * _fY;
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_fBR = _fX * _fY;
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} else {
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// Nearest neighbour
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_xDir = (x - _src.left) > 0.5f;
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_yDir = (y - _src.top) > 0.5f;
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}
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}
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~FilterPixel() {}
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inline void flipH() {
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_src.left = -_src.left;
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_src.right = -_src.right;
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}
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inline void flipV() {
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_src.top = -_src.top;
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_src.bottom = -_src.bottom;
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}
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};
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class RenderTable {
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public:
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RenderTable(ZVision *engine, uint16 numRows, uint16 numColumns, const Graphics::PixelFormat &pixelFormat);
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~RenderTable();
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// Common::Point testPixel = Common::Point(255,0);
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public:
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enum RenderState {
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PANORAMA,
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TILT,
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FLAT
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};
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private:
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ZVision *_engine;
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OSystem *_system;
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uint16 _numRows, _numColumns, _halfRows, _halfColumns; // Working area width, height; half width, half height, in whole pixels
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float _halfWidth, _halfHeight; // Centre axis to midpoint of outermost pixel
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FilterPixel *_internalBuffer;
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RenderState _renderState;
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bool _highQuality = false;
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const Graphics::PixelFormat _pixelFormat;
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inline void splitColor(uint16 &color, uint32 &r, uint32 &g, uint32 &b) const {
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// NB Left & right shifting unnecessary for interpolating & recombining, so not bothering in order to save cycles
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r = color & 0x001f;
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g = color & 0x03e0;
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b = color & 0x7c00;
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}
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inline uint16 mergeColor(const uint32 &r, const uint32 &g, const uint32 &b) const {
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// NB Red uses the lowest bits in RGB555 and so doesn't need its fractional bits masked away after averaging
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return r | (g & 0x03e0) | (b & 0x7c00);
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}
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struct {
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float verticalFOV; // Radians
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float linearScale;
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bool reverse;
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uint16 zeroPoint;
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} _panoramaOptions;
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struct {
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float verticalFOV; // Radians
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float linearScale;
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bool reverse;
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float gap;
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} _tiltOptions;
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public:
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RenderState getRenderState() {
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return _renderState;
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}
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void setRenderState(RenderState newState);
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const Common::Point convertWarpedCoordToFlatCoord(const Common::Point &point); // input point in working area coordinates
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// void mutateImage(uint16 *sourceBuffer, uint16 *destBuffer, uint32 destWidth, const Common::Rect &subRect);
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void mutateImage(Graphics::Surface *dstBuf, Graphics::Surface *srcBuf, bool filter = false);
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template <typename I>
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Common::String pixelToBinary(const I &pixel, bool splitColors = true) const {
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uint8 bits = sizeof(pixel) << 3;
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Common::String str("0b");
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I spaceMask = 0;
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for (uint8 i = 0; i < 3; i++)
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spaceMask = (spaceMask << 5) + 0x10;
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for (I mask = 0x01 << (bits - 1); mask; mask >>= 1) {
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if (splitColors && (spaceMask & mask))
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str += " ";
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str += mask & pixel ? "1" : "0";
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}
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return str;
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}
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void generateRenderTable();
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void setPanoramaFoV(float fov); // Degrees
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void setPanoramaScale(float scale);
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void setPanoramaReverse(bool reverse);
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void setPanoramaZeroPoint(uint16 point);
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uint16 getPanoramaZeroPoint();
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bool getPanoramaReverse();
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void setTiltFoV(float fov); // Degrees
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void setTiltScale(float scale);
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void setTiltReverse(bool reverse);
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float getTiltGap();
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float getAngle();
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float getLinscale();
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private:
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void generateLookupTable(bool tilt = false);
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void generatePanoramaLookupTable();
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void generateTiltLookupTable();
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};
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} // End of namespace ZVision
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#endif
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