57 lines
1.6 KiB
C++
57 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This file is based on Wintermute Engine
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* http://dead-code.org/redir.php?target=wme
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* Copyright (c) 2011 Jan Nedoma
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*/
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#include "engines/wintermute/video/subtitle_card.h"
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#include "engines/wintermute/base/base_game.h"
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namespace Wintermute {
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SubtitleCard::SubtitleCard(BaseGame *inGame,
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const Common::String &text,
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const uint &startFrame,
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const uint &endFrame) :
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_game(inGame),
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_startFrame(startFrame),
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_endFrame(endFrame) {
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_text = text;
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_game->_stringTable->expand(_text);
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}
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uint32 SubtitleCard::getStartFrame() const {
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return _startFrame;
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}
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uint32 SubtitleCard::getEndFrame() const {
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return _endFrame;
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}
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Common::String SubtitleCard::getText() const {
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return _text;
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}
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} // End of namespace Wintermute
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