Files
scummvm-cursorfix/engines/wintermute/ext/wme_protection.cpp
2026-02-02 04:50:13 +01:00

91 lines
2.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "engines/metaengine.h"
#include "engines/wintermute/wintermute.h"
#include "engines/wintermute/base/base_game.h"
#include "engines/wintermute/base/base_engine.h"
#include "engines/wintermute/base/scriptables/script_stack.h"
#include "engines/wintermute/base/scriptables/script_value.h"
#include "engines/wintermute/ext/wme_protection.h"
namespace Wintermute {
IMPLEMENT_PERSISTENT(SXProtection, false)
BaseScriptable *makeSXProtection(BaseGame *inGame, ScStack *stack) {
return new SXProtection(inGame, stack);
}
//////////////////////////////////////////////////////////////////////////
SXProtection::SXProtection(BaseGame *inGame, ScStack *stack) : BaseScriptable(inGame) {
stack->correctParams(0);
}
//////////////////////////////////////////////////////////////////////////
SXProtection::~SXProtection() {
}
//////////////////////////////////////////////////////////////////////////
const char *SXProtection::scToString() {
return "[protection object]";
}
//////////////////////////////////////////////////////////////////////////
bool SXProtection::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
//////////////////////////////////////////////////////////////////////////
// CheckExeProtection
// Reference in game scripts in "Susan Rose: Mysterious Child"
//////////////////////////////////////////////////////////////////////////
if (strcmp(name, "CheckExeProtection") == 0) {
stack->correctParams(0);
stack->pushInt(1);
return STATUS_OK;
}
return STATUS_FAILED;
}
//////////////////////////////////////////////////////////////////////////
ScValue *SXProtection::scGetProperty(const char *name) {
_scValue->setNULL();
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
bool SXProtection::scSetProperty(const char *name, ScValue *value) {
return STATUS_FAILED;
}
//////////////////////////////////////////////////////////////////////////
bool SXProtection::persist(BasePersistenceManager *persistMgr) {
BaseScriptable::persist(persistMgr);
return STATUS_OK;
}
} // End of namespace Wintermute