/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "engines/metaengine.h" #include "engines/wintermute/wintermute.h" #include "engines/wintermute/base/base_game.h" #include "engines/wintermute/base/base_engine.h" #include "engines/wintermute/base/scriptables/script_stack.h" #include "engines/wintermute/base/scriptables/script_value.h" #include "engines/wintermute/ext/wme_protection.h" namespace Wintermute { IMPLEMENT_PERSISTENT(SXProtection, false) BaseScriptable *makeSXProtection(BaseGame *inGame, ScStack *stack) { return new SXProtection(inGame, stack); } ////////////////////////////////////////////////////////////////////////// SXProtection::SXProtection(BaseGame *inGame, ScStack *stack) : BaseScriptable(inGame) { stack->correctParams(0); } ////////////////////////////////////////////////////////////////////////// SXProtection::~SXProtection() { } ////////////////////////////////////////////////////////////////////////// const char *SXProtection::scToString() { return "[protection object]"; } ////////////////////////////////////////////////////////////////////////// bool SXProtection::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) { ////////////////////////////////////////////////////////////////////////// // CheckExeProtection // Reference in game scripts in "Susan Rose: Mysterious Child" ////////////////////////////////////////////////////////////////////////// if (strcmp(name, "CheckExeProtection") == 0) { stack->correctParams(0); stack->pushInt(1); return STATUS_OK; } return STATUS_FAILED; } ////////////////////////////////////////////////////////////////////////// ScValue *SXProtection::scGetProperty(const char *name) { _scValue->setNULL(); return _scValue; } ////////////////////////////////////////////////////////////////////////// bool SXProtection::scSetProperty(const char *name, ScValue *value) { return STATUS_FAILED; } ////////////////////////////////////////////////////////////////////////// bool SXProtection::persist(BasePersistenceManager *persistMgr) { BaseScriptable::persist(persistMgr); return STATUS_OK; } } // End of namespace Wintermute