49 lines
1.6 KiB
C++
49 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#include "engines/wintermute/base/base_engine.h"
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#include "engines/wintermute/ext/scene_achievements_tables.h"
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#include "engines/wintermute/ext/wme_steam.h"
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namespace Wintermute {
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void SceneAchievements(const char *sceneFilename) {
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for (const AchievementsList *i = achievementsList; i->gameId; i++) {
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if (BaseEngine::instance().getGameId() == i->gameId) {
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for (const Achievement *it = i->mapping; it->sceneFilename; it++) {
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if (strcmp(sceneFilename, it->sceneFilename) == 0) {
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AchMan.setActiveDomain(getAchievementsInfo());
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AchMan.setAchievement(it->id);
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return;
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}
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}
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}
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}
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}
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} // End of namespace Wintermute
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