Files
scummvm-cursorfix/engines/wintermute/ext/scene_achievements.cpp
2026-02-02 04:50:13 +01:00

49 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#include "engines/wintermute/base/base_engine.h"
#include "engines/wintermute/ext/scene_achievements_tables.h"
#include "engines/wintermute/ext/wme_steam.h"
namespace Wintermute {
void SceneAchievements(const char *sceneFilename) {
for (const AchievementsList *i = achievementsList; i->gameId; i++) {
if (BaseEngine::instance().getGameId() == i->gameId) {
for (const Achievement *it = i->mapping; it->sceneFilename; it++) {
if (strcmp(sceneFilename, it->sceneFilename) == 0) {
AchMan.setActiveDomain(getAchievementsInfo());
AchMan.setAchievement(it->id);
return;
}
}
}
}
}
} // End of namespace Wintermute