/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "engines/wintermute/base/base_engine.h" #include "engines/wintermute/ext/scene_achievements_tables.h" #include "engines/wintermute/ext/wme_steam.h" namespace Wintermute { void SceneAchievements(const char *sceneFilename) { for (const AchievementsList *i = achievementsList; i->gameId; i++) { if (BaseEngine::instance().getGameId() == i->gameId) { for (const Achievement *it = i->mapping; it->sceneFilename; it++) { if (strcmp(sceneFilename, it->sceneFilename) == 0) { AchMan.setActiveDomain(getAchievementsInfo()); AchMan.setAchievement(it->id); return; } } } } } } // End of namespace Wintermute