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2026-02-02 04:50:13 +01:00

63 lines
1.8 KiB
C

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#ifndef WINTERMUTE_DCGF_H
#define WINTERMUTE_DCGF_H
//////////////////////////////////////////////////////////////////////////
#define DCGF_VER_MAJOR 1
#define DCGF_VER_MINOR 10
#define DCGF_VER_BUILD 1
#define DCGF_VER_SUFFIX "ScummVM"
#define DCGF_VER_BETA true
#define DCGF_NAME "WME-ScummVM"
#define DCGF_MAGIC 0xDEC0ADDE
// minimal saved game version we support
#define SAVEGAME_VER_MAJOR 1
#define SAVEGAME_VER_MINOR 4
#define SAVEGAME_VER_BUILD 1
//////////////////////////////////////////////////////////////////////////
#define COMPRESSED_FILE_MAGIC 0x504D435A // ZCMP
#define SAFE_DELETE(obj) \
do { \
delete (obj); \
(obj) = nullptr; \
} while (0)
#define SAFE_DELETE_ARRAY(obj) \
do { \
delete[] (obj); \
(obj) = nullptr; \
} while (0)
#endif