/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_DCGF_H #define WINTERMUTE_DCGF_H ////////////////////////////////////////////////////////////////////////// #define DCGF_VER_MAJOR 1 #define DCGF_VER_MINOR 10 #define DCGF_VER_BUILD 1 #define DCGF_VER_SUFFIX "ScummVM" #define DCGF_VER_BETA true #define DCGF_NAME "WME-ScummVM" #define DCGF_MAGIC 0xDEC0ADDE // minimal saved game version we support #define SAVEGAME_VER_MAJOR 1 #define SAVEGAME_VER_MINOR 4 #define SAVEGAME_VER_BUILD 1 ////////////////////////////////////////////////////////////////////////// #define COMPRESSED_FILE_MAGIC 0x504D435A // ZCMP #define SAFE_DELETE(obj) \ do { \ delete (obj); \ (obj) = nullptr; \ } while (0) #define SAFE_DELETE_ARRAY(obj) \ do { \ delete[] (obj); \ (obj) = nullptr; \ } while (0) #endif