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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#ifndef WINTERMUTE_PARTPARTICLE_H
#define WINTERMUTE_PARTPARTICLE_H
#include "common/rect.h"
#include "engines/wintermute/base/base.h"
#include "engines/wintermute/base/gfx/xmath.h"
namespace Wintermute {
class PartEmitter;
class BaseSprite;
class BasePersistenceManager;
class PartParticle : public BaseClass {
public:
enum TParticleState {
PARTICLE_NORMAL,
PARTICLE_FADEIN,
PARTICLE_FADEOUT
};
PartParticle(BaseGame *inGame);
~PartParticle() override;
float _growthRate;
bool _exponentialGrowth;
float _rotation;
float _angVelocity;
int32 _alpha1;
int32 _alpha2;
Common::Rect32 _border;
DXVector2 _pos;
float _posZ;
DXVector2 _velocity;
float _scale;
BaseSprite *_sprite;
uint32 _creationTime;
int32 _lifeTime;
bool _isDead;
TParticleState _state;
bool update(PartEmitter *emitter, uint32 currentTime, uint32 timerDelta);
bool display(PartEmitter *emitter);
bool setSprite(const char *filename);
bool fadeIn(uint32 currentTime, int fadeTime);
bool fadeOut(uint32 currentTime, int fadeTime);
bool persist(BasePersistenceManager *persistMgr) override;
private:
uint32 _fadeStart;
int32 _fadeTime;
int32 _currentAlpha;
int32 _fadeStartAlpha{};
};
} // End of namespace Wintermute
#endif