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2026-02-02 04:50:13 +01:00

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1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef WINTERMUTE_XBUFFER_H
#define WINTERMUTE_XBUFFER_H
#include "common/types.h"
#include "common/util.h"
namespace Wintermute {
struct DXBuffer {
private:
byte *_ptr;
uint64 _size;
public:
DXBuffer() {
_ptr = nullptr;
_size = 0;
}
DXBuffer(uint64 size) {
_ptr = new uint8_t[size];
if (_ptr == nullptr) {
size = 0;
return;
}
_size = size;
}
DXBuffer(const uint8 *ptr, uint64 size) {
_ptr = new uint8[size];
if (_ptr == nullptr) {
size = 0;
return;
}
memcpy(_ptr, ptr, size);
_size = size;
}
void free() {
delete[] _ptr;
_ptr = nullptr;
_size = 0;
}
byte *ptr() const {
return _ptr;
}
uint64 size() const {
return _size;
}
};
} // namespace Wintermute
#endif