80 lines
1.6 KiB
C++
80 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef WINTERMUTE_XBUFFER_H
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#define WINTERMUTE_XBUFFER_H
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#include "common/types.h"
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#include "common/util.h"
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namespace Wintermute {
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struct DXBuffer {
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private:
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byte *_ptr;
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uint64 _size;
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public:
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DXBuffer() {
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_ptr = nullptr;
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_size = 0;
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}
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DXBuffer(uint64 size) {
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_ptr = new uint8_t[size];
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if (_ptr == nullptr) {
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size = 0;
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return;
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}
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_size = size;
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}
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DXBuffer(const uint8 *ptr, uint64 size) {
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_ptr = new uint8[size];
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if (_ptr == nullptr) {
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size = 0;
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return;
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}
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memcpy(_ptr, ptr, size);
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_size = size;
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}
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void free() {
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delete[] _ptr;
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_ptr = nullptr;
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_size = 0;
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}
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byte *ptr() const {
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return _ptr;
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}
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uint64 size() const {
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return _size;
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}
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};
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} // namespace Wintermute
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#endif
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