/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef WINTERMUTE_XBUFFER_H #define WINTERMUTE_XBUFFER_H #include "common/types.h" #include "common/util.h" namespace Wintermute { struct DXBuffer { private: byte *_ptr; uint64 _size; public: DXBuffer() { _ptr = nullptr; _size = 0; } DXBuffer(uint64 size) { _ptr = new uint8_t[size]; if (_ptr == nullptr) { size = 0; return; } _size = size; } DXBuffer(const uint8 *ptr, uint64 size) { _ptr = new uint8[size]; if (_ptr == nullptr) { size = 0; return; } memcpy(_ptr, ptr, size); _size = size; } void free() { delete[] _ptr; _ptr = nullptr; _size = 0; } byte *ptr() const { return _ptr; } uint64 size() const { return _size; } }; } // namespace Wintermute #endif