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2026-02-02 04:50:13 +01:00

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3.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#ifndef WINTERMUTE_BASE_SURFACE_H
#define WINTERMUTE_BASE_SURFACE_H
#include "engines/wintermute/base/base.h"
#include "graphics/surface.h"
#include "graphics/transform_struct.h"
namespace Wintermute {
class BaseSurface : public BaseClass {
public:
virtual bool invalidate();
virtual bool prepareToDraw();
bool _ckDefault;
byte _ckRed;
byte _ckGreen;
byte _ckBlue;
uint32 _lastUsedTime;
bool _valid;
int32 _lifeTime;
bool _keepLoaded;
BaseSurface(BaseGame *inGame);
~BaseSurface() override;
virtual bool displayHalfTrans(int x, int y, Common::Rect32 rect);
virtual bool isTransparentAt(int x, int y);
virtual bool displayTransRotate(int x, int y, float rotate, int32 hotspotX, int32 hotspotY, Common::Rect32 rect, float zoomX, float zoomY, uint32 alpha = 0xFFFFFFFF, Graphics::TSpriteBlendMode blendMode = Graphics::BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) = 0;
virtual bool displayTransZoom(int x, int y, Common::Rect32 rect, float zoomX, float zoomY, uint32 alpha = 0xFFFFFFFF, Graphics::TSpriteBlendMode blendMode = Graphics::BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) = 0;
virtual bool displayTrans(int x, int y, Common::Rect32 rect, uint32 alpha = 0xFFFFFFFF, Graphics::TSpriteBlendMode blendMode = Graphics::BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false, int offsetX = 0, int offsetY = 0) = 0;
virtual bool display(int x, int y, Common::Rect32 rect, Graphics::TSpriteBlendMode blendMode = Graphics::BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) = 0;
virtual bool displayTiled(int x, int y, Common::Rect32 rect, int numTimesX, int numTimesY) = 0;
virtual bool restore();
virtual bool create(const char *filename, bool texture2D, bool defaultCK, byte ckRed, byte ckGreen, byte ckBlue, int lifeTime = -1, bool keepLoaded = false) = 0;
virtual bool create(int width, int height);
virtual bool setAlphaImage(const char *filename) {
return STATUS_FAILED;
}
virtual bool putSurface(const Graphics::Surface &surface, bool hasAlpha = false) {
return STATUS_FAILED;
}
virtual bool startPixelOp() = 0;
virtual bool endPixelOp() = 0;
virtual bool putPixel(int x, int y, byte r, byte g, byte b, byte a) = 0;
virtual bool getPixel(int x, int y, byte *r, byte *g, byte *b, byte *a = nullptr) const = 0;
virtual bool isTransparentAtLite(int x, int y) const = 0;
void setFilename(const char *filename);
void setSize(int width, int height);
int _referenceCount;
char *_filename;
virtual int getWidth() {
return _width;
}
virtual int getHeight() {
return _height;
}
//void SetWidth(int Width) { _width = Width; }
//void SetHeight(int Height){ _height = Height; }
protected:
int32 _height;
int32 _width;
};
} // End of namespace Wintermute
#endif