/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_BASE_SURFACE_H #define WINTERMUTE_BASE_SURFACE_H #include "engines/wintermute/base/base.h" #include "graphics/surface.h" #include "graphics/transform_struct.h" namespace Wintermute { class BaseSurface : public BaseClass { public: virtual bool invalidate(); virtual bool prepareToDraw(); bool _ckDefault; byte _ckRed; byte _ckGreen; byte _ckBlue; uint32 _lastUsedTime; bool _valid; int32 _lifeTime; bool _keepLoaded; BaseSurface(BaseGame *inGame); ~BaseSurface() override; virtual bool displayHalfTrans(int x, int y, Common::Rect32 rect); virtual bool isTransparentAt(int x, int y); virtual bool displayTransRotate(int x, int y, float rotate, int32 hotspotX, int32 hotspotY, Common::Rect32 rect, float zoomX, float zoomY, uint32 alpha = 0xFFFFFFFF, Graphics::TSpriteBlendMode blendMode = Graphics::BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) = 0; virtual bool displayTransZoom(int x, int y, Common::Rect32 rect, float zoomX, float zoomY, uint32 alpha = 0xFFFFFFFF, Graphics::TSpriteBlendMode blendMode = Graphics::BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) = 0; virtual bool displayTrans(int x, int y, Common::Rect32 rect, uint32 alpha = 0xFFFFFFFF, Graphics::TSpriteBlendMode blendMode = Graphics::BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false, int offsetX = 0, int offsetY = 0) = 0; virtual bool display(int x, int y, Common::Rect32 rect, Graphics::TSpriteBlendMode blendMode = Graphics::BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) = 0; virtual bool displayTiled(int x, int y, Common::Rect32 rect, int numTimesX, int numTimesY) = 0; virtual bool restore(); virtual bool create(const char *filename, bool texture2D, bool defaultCK, byte ckRed, byte ckGreen, byte ckBlue, int lifeTime = -1, bool keepLoaded = false) = 0; virtual bool create(int width, int height); virtual bool setAlphaImage(const char *filename) { return STATUS_FAILED; } virtual bool putSurface(const Graphics::Surface &surface, bool hasAlpha = false) { return STATUS_FAILED; } virtual bool startPixelOp() = 0; virtual bool endPixelOp() = 0; virtual bool putPixel(int x, int y, byte r, byte g, byte b, byte a) = 0; virtual bool getPixel(int x, int y, byte *r, byte *g, byte *b, byte *a = nullptr) const = 0; virtual bool isTransparentAtLite(int x, int y) const = 0; void setFilename(const char *filename); void setSize(int width, int height); int _referenceCount; char *_filename; virtual int getWidth() { return _width; } virtual int getHeight() { return _height; } //void SetWidth(int Width) { _width = Width; } //void SetHeight(int Height){ _height = Height; } protected: int32 _height; int32 _width; }; } // End of namespace Wintermute #endif