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2026-02-02 04:50:13 +01:00

123 lines
3.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#include "engines/wintermute/wintypes.h"
#include "engines/wintermute/base/base_game.h"
#include "engines/wintermute/base/gfx/base_surface.h"
#include "engines/wintermute/dcgf.h"
#include "common/str.h"
namespace Wintermute {
//////////////////////////////////////////////////////////////////////
BaseSurface::BaseSurface(BaseGame *inGame) : BaseClass(inGame) {
_referenceCount = 0;
_width = _height = 0;
_filename = nullptr;
_ckDefault = true;
_ckRed = _ckGreen = _ckBlue = 0;
_lifeTime = 0;
_keepLoaded = false;
_lastUsedTime = 0;
_valid = false;
}
//////////////////////////////////////////////////////////////////////
BaseSurface::~BaseSurface() {
if (_filename) {
SAFE_DELETE_ARRAY(_filename);
}
}
//////////////////////////////////////////////////////////////////////
bool BaseSurface::restore() {
return STATUS_FAILED;
}
//////////////////////////////////////////////////////////////////////
bool BaseSurface::isTransparentAt(int x, int y) {
if (startPixelOp()) {
bool retval = isTransparentAtLite(x, y);
endPixelOp();
return retval;
} else {
return false;
}
}
//////////////////////////////////////////////////////////////////////
bool BaseSurface::displayHalfTrans(int x, int y, Common::Rect32 rect) {
return STATUS_FAILED;
}
//////////////////////////////////////////////////////////////////////////
bool BaseSurface::create(int width, int height) {
return STATUS_FAILED;
}
//////////////////////////////////////////////////////////////////////////
bool BaseSurface::invalidate() {
return STATUS_FAILED;
}
//////////////////////////////////////////////////////////////////////////
bool BaseSurface::prepareToDraw() {
_lastUsedTime = _game->_liveTimer;
if (!_valid) {
//_game->LOG(0, "Reviving: %s", _filename);
return create(_filename, _ckDefault, _ckRed, _ckGreen, _ckBlue, _lifeTime, _keepLoaded);
} else {
return STATUS_OK;
}
}
//////////////////////////////////////////////////////////////////////////
void BaseSurface::setFilename(const char *filename) {
SAFE_DELETE_ARRAY(_filename);
if (!filename) {
return;
}
size_t nameSize = strlen(filename) + 1;
_filename = new char[nameSize];
Common::strcpy_s(_filename, nameSize, filename);
}
//////////////////////////////////////////////////////////////////////////
void BaseSurface::setSize(int width, int height) {
_width = width;
_height = height;
}
} // End of namespace Wintermute