/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "engines/wintermute/wintypes.h" #include "engines/wintermute/base/base_game.h" #include "engines/wintermute/base/gfx/base_surface.h" #include "engines/wintermute/dcgf.h" #include "common/str.h" namespace Wintermute { ////////////////////////////////////////////////////////////////////// BaseSurface::BaseSurface(BaseGame *inGame) : BaseClass(inGame) { _referenceCount = 0; _width = _height = 0; _filename = nullptr; _ckDefault = true; _ckRed = _ckGreen = _ckBlue = 0; _lifeTime = 0; _keepLoaded = false; _lastUsedTime = 0; _valid = false; } ////////////////////////////////////////////////////////////////////// BaseSurface::~BaseSurface() { if (_filename) { SAFE_DELETE_ARRAY(_filename); } } ////////////////////////////////////////////////////////////////////// bool BaseSurface::restore() { return STATUS_FAILED; } ////////////////////////////////////////////////////////////////////// bool BaseSurface::isTransparentAt(int x, int y) { if (startPixelOp()) { bool retval = isTransparentAtLite(x, y); endPixelOp(); return retval; } else { return false; } } ////////////////////////////////////////////////////////////////////// bool BaseSurface::displayHalfTrans(int x, int y, Common::Rect32 rect) { return STATUS_FAILED; } ////////////////////////////////////////////////////////////////////////// bool BaseSurface::create(int width, int height) { return STATUS_FAILED; } ////////////////////////////////////////////////////////////////////////// bool BaseSurface::invalidate() { return STATUS_FAILED; } ////////////////////////////////////////////////////////////////////////// bool BaseSurface::prepareToDraw() { _lastUsedTime = _game->_liveTimer; if (!_valid) { //_game->LOG(0, "Reviving: %s", _filename); return create(_filename, _ckDefault, _ckRed, _ckGreen, _ckBlue, _lifeTime, _keepLoaded); } else { return STATUS_OK; } } ////////////////////////////////////////////////////////////////////////// void BaseSurface::setFilename(const char *filename) { SAFE_DELETE_ARRAY(_filename); if (!filename) { return; } size_t nameSize = strlen(filename) + 1; _filename = new char[nameSize]; Common::strcpy_s(_filename, nameSize, filename); } ////////////////////////////////////////////////////////////////////////// void BaseSurface::setSize(int width, int height) { _width = width; _height = height; } } // End of namespace Wintermute