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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This file is based on WME.
* http://dead-code.org/redir.php?target=wme
* Copyright (c) 2003-2013 Jan Nedoma and contributors
*/
#ifndef WINTERMUTE_3DUTILS_H
#define WINTERMUTE_3DUTILS_H
#ifdef ENABLE_WME3D
#include "engines/wintermute/base/gfx/xmath.h"
#endif
namespace Wintermute {
#define DX_PI ((float)3.141592654f)
#define degToRad(_val) (_val * DX_PI * (1.0f / 180.0f))
#define radToDeg(_val) (_val * (180.0f / DX_PI))
class C3DUtils {
public:
static bool intersectTriangle(const DXVector3 &orig, const DXVector3 &dir,
DXVector3 &v0, DXVector3 &v1, DXVector3 &v2,
float *t, float *u, float *v);
static bool pickGetIntersect(DXVector3 linestart, DXVector3 lineend,
DXVector3 v0, DXVector3 v1, DXVector3 v2,
DXVector3 *intersection, float *distance);
static DXMatrix *matrixSetTranslation(DXMatrix *mat, DXVector3 *vec);
static DXMatrix *matrixSetRotation(DXMatrix *mat, DXVector3 *vec);
static void decomposeMatrixSimple(const DXMatrix *mat, DXVector3 *transVec,
DXVector3 *scaleVec, DXQuaternion *rotQ);
};
} // End of namespace Wintermute
#endif