/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This file is based on WME. * http://dead-code.org/redir.php?target=wme * Copyright (c) 2003-2013 Jan Nedoma and contributors */ #ifndef WINTERMUTE_3DUTILS_H #define WINTERMUTE_3DUTILS_H #ifdef ENABLE_WME3D #include "engines/wintermute/base/gfx/xmath.h" #endif namespace Wintermute { #define DX_PI ((float)3.141592654f) #define degToRad(_val) (_val * DX_PI * (1.0f / 180.0f)) #define radToDeg(_val) (_val * (180.0f / DX_PI)) class C3DUtils { public: static bool intersectTriangle(const DXVector3 &orig, const DXVector3 &dir, DXVector3 &v0, DXVector3 &v1, DXVector3 &v2, float *t, float *u, float *v); static bool pickGetIntersect(DXVector3 linestart, DXVector3 lineend, DXVector3 v0, DXVector3 v1, DXVector3 v2, DXVector3 *intersection, float *distance); static DXMatrix *matrixSetTranslation(DXMatrix *mat, DXVector3 *vec); static DXMatrix *matrixSetRotation(DXMatrix *mat, DXVector3 *vec); static void decomposeMatrixSimple(const DXMatrix *mat, DXVector3 *transVec, DXVector3 *scaleVec, DXQuaternion *rotQ); }; } // End of namespace Wintermute #endif