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2026-02-02 04:50:13 +01:00

79 lines
2.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This file is based on WME.
* http://dead-code.org/redir.php?target=wme
* Copyright (c) 2003-2013 Jan Nedoma and contributors
*/
#include "common/crc.h"
#include "engines/wintermute/base/base_named_object.h"
#include "engines/wintermute/base/base_file_manager.h"
#include "engines/wintermute/base/gfx/3deffect.h"
#include "engines/wintermute/utils/utils.h"
#include "engines/wintermute/dcgf.h"
namespace Wintermute {
//////////////////////////////////////////////////////////////////////////
Effect3D::Effect3D(BaseGame *inGame) : BaseClass(inGame) {
_filename = nullptr;
_effectHash = 0xFFFFFFFF;
}
//////////////////////////////////////////////////////////////////////////
Effect3D::~Effect3D() {
SAFE_DELETE_ARRAY(_filename);
_effectHash = 0xFFFFFFFF;
}
//////////////////////////////////////////////////////////////////////////
bool Effect3D::invalidateDeviceObjects() {
return true;
}
//////////////////////////////////////////////////////////////////////////
bool Effect3D::restoreDeviceObjects() {
return true;
}
//////////////////////////////////////////////////////////////////////////
bool Effect3D::createFromFile(const char *filename) {
uint32 size;
byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename, &size);
if (!buffer) {
return false;
}
BaseUtils::setString(&_filename, filename);
Common::CRC32 crc;
_effectHash = crc.crcFast(buffer, size);
delete[] buffer;
return true;
}
} // namespace Wintermute