57 lines
1.9 KiB
C++
57 lines
1.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#ifndef WINTERMUTE_BASE_SURFACE_STORAGE_H
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#define WINTERMUTE_BASE_SURFACE_STORAGE_H
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#include "engines/wintermute/base/base.h"
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#include "engines/wintermute/coll_templ.h"
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namespace Wintermute {
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class BaseSurface;
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class BaseSurfaceStorage : public BaseClass {
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public:
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uint32 _lastCleanupTime;
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bool initLoop();
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bool sortSurfaces();
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static int32 surfaceSortCB(const void *arg1, const void *arg2);
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bool cleanup(bool warn = false);
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//DECLARE_PERSISTENT(BaseSurfaceStorage, BaseClass)
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bool restoreAll();
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BaseSurface *addSurface(const char *filename, bool texture2D = true, bool defaultCK = true, byte ckRed = 0, byte ckGreen = 0, byte ckBlue = 0, int lifeTime = -1, bool keepLoaded = false);
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bool removeSurface(BaseSurface *surface);
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BaseSurfaceStorage(BaseGame *inGame);
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~BaseSurfaceStorage() override;
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BaseArray<BaseSurface *> _surfaces;
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};
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} // End of namespace Wintermute
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#endif
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