/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #ifndef WINTERMUTE_BASE_SURFACE_STORAGE_H #define WINTERMUTE_BASE_SURFACE_STORAGE_H #include "engines/wintermute/base/base.h" #include "engines/wintermute/coll_templ.h" namespace Wintermute { class BaseSurface; class BaseSurfaceStorage : public BaseClass { public: uint32 _lastCleanupTime; bool initLoop(); bool sortSurfaces(); static int32 surfaceSortCB(const void *arg1, const void *arg2); bool cleanup(bool warn = false); //DECLARE_PERSISTENT(BaseSurfaceStorage, BaseClass) bool restoreAll(); BaseSurface *addSurface(const char *filename, bool texture2D = true, bool defaultCK = true, byte ckRed = 0, byte ckGreen = 0, byte ckBlue = 0, int lifeTime = -1, bool keepLoaded = false); bool removeSurface(BaseSurface *surface); BaseSurfaceStorage(BaseGame *inGame); ~BaseSurfaceStorage() override; BaseArray _surfaces; }; } // End of namespace Wintermute #endif