/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#ifndef WINTERMUTE_BASE_SURFACE_STORAGE_H
#define WINTERMUTE_BASE_SURFACE_STORAGE_H
#include "engines/wintermute/base/base.h"
#include "engines/wintermute/coll_templ.h"
namespace Wintermute {
class BaseSurface;
class BaseSurfaceStorage : public BaseClass {
public:
uint32 _lastCleanupTime;
bool initLoop();
bool sortSurfaces();
static int32 surfaceSortCB(const void *arg1, const void *arg2);
bool cleanup(bool warn = false);
//DECLARE_PERSISTENT(BaseSurfaceStorage, BaseClass)
bool restoreAll();
BaseSurface *addSurface(const char *filename, bool texture2D = true, bool defaultCK = true, byte ckRed = 0, byte ckGreen = 0, byte ckBlue = 0, int lifeTime = -1, bool keepLoaded = false);
bool removeSurface(BaseSurface *surface);
BaseSurfaceStorage(BaseGame *inGame);
~BaseSurfaceStorage() override;
BaseArray _surfaces;
};
} // End of namespace Wintermute
#endif