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scummvm-cursorfix/engines/wintermute/base/base_persistence_manager.h
2026-02-02 04:50:13 +01:00

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3.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#ifndef WINTERMUTE_BASE_PERSISTENCE_MANAGER_H
#define WINTERMUTE_BASE_PERSISTENCE_MANAGER_H
#include "engines/wintermute/dctypes.h"
#include "engines/wintermute/base/gfx/xmath.h"
#include "engines/savestate.h"
#include "common/stream.h"
#include "common/str.h"
#include "common/system.h"
#include "common/rect.h"
namespace Wintermute {
class BaseGame;
class BasePersistenceManager {
public:
char *_savedDescription;
Common::String _savePrefix;
Common::String _savedName;
bool saveFile(const Common::String &filename);
uint32 getDWORD();
void putDWORD(uint32 val);
char *getString();
Common::String getStringObj();
void putString(const char *val);
float getFloat();
void putFloat(float val);
double getDouble();
void putDouble(double val);
void cleanup();
void getSaveStateDesc(int slot, SaveStateDescriptor &desc);
bool deleteSaveSlot(int slot);
uint32 getMaxUsedSlot();
bool getSaveExists(int slot);
bool initLoad(const Common::String &filename);
bool initSave(const Common::String &desc);
bool getBytes(byte *buffer, uint32 size);
bool putBytes(byte *buffer, uint32 size);
uint32 _offset;
bool getIsSaving() { return _saving; }
TimeDate getSavedTimestamp() { return _savedTimestamp; }
uint32 _richBufferSize;
byte *_richBuffer;
bool transferPtr(const char *name, void *val);
bool transferSint32(const char *name, int32 *val);
bool transferUint32(const char *name, uint32 *val);
bool transferFloat(const char *name, float *val);
bool transferDouble(const char *name, double *val);
bool transferBool(const char *name, bool *val);
bool transferByte(const char *name, byte *val);
bool transferRect32(const char *name, Common::Rect32 *val);
bool transferPoint32(const char *name, Common::Point32 *val);
bool transferConstChar(const char *name, const char **val);
bool transferCharPtr(const char *name, char **val);
bool transferString(const char *name, Common::String *val);
bool transferVector2(const char *name, DXVector2 *val);
bool transferVector3d(const char *name, DXVector3 *val);
bool transferVector4d(const char *name, DXVector4 *val);
bool transferMatrix4(const char *name, DXMatrix *val);
BasePersistenceManager(const Common::String &savePrefix = "", bool deleteSingleton = false);
virtual ~BasePersistenceManager();
bool checkVersion(byte verMajor, byte verMinor, byte verBuild);
uint32 _thumbnailDataSize;
byte *_thumbnailData;
uint32 _scummVMThumbSize;
byte *_scummVMThumbnailData;
Common::String getFilenameForSlot(int slot) const;
private:
bool _deleteSingleton;
bool readHeader(const Common::String &filename);
TimeDate getTimeDate();
bool putTimeDate(const TimeDate &t);
Common::WriteStream *_saveStream;
Common::SeekableReadStream *_loadStream;
TimeDate _savedTimestamp;
uint32 _savedPlayTime;
byte _savedVerMajor;
byte _savedVerMinor;
byte _savedVerBuild;
byte _savedExtMajor;
byte _savedExtMinor;
bool _saving;
BaseGame *_game;
};
} // End of namespace Wintermute
#endif