Files
scummvm-cursorfix/engines/wintermute/base/base_named_object.cpp
2026-02-02 04:50:13 +01:00

69 lines
2.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#include "engines/wintermute/base/base_named_object.h"
#include "engines/wintermute/dcgf.h"
namespace Wintermute {
//////////////////////////////////////////////////////////////////////////
BaseNamedObject::BaseNamedObject(BaseGame *inGame) : BaseClass(inGame) {
_name = nullptr;
}
//////////////////////////////////////////////////////////////////////////
BaseNamedObject::BaseNamedObject() : BaseClass() {
_name = nullptr;
}
//////////////////////////////////////////////////////////////////////////
BaseNamedObject::BaseNamedObject(TDynamicConstructor, TDynamicConstructor) {
_name = nullptr;
}
//////////////////////////////////////////////////////////////////////////
BaseNamedObject::~BaseNamedObject() {
SAFE_DELETE_ARRAY(_name);
}
//////////////////////////////////////////////////////////////////////
void BaseNamedObject::setName(const char *name) {
SAFE_DELETE_ARRAY(_name);
if (name == nullptr) {
return;
}
size_t nameSize = strlen(name) + 1;
_name = new char [nameSize];
Common::strcpy_s(_name, nameSize, name);
}
} // End of namespace Wintermute