/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This file is based on WME Lite. * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ #include "engines/wintermute/base/base_named_object.h" #include "engines/wintermute/dcgf.h" namespace Wintermute { ////////////////////////////////////////////////////////////////////////// BaseNamedObject::BaseNamedObject(BaseGame *inGame) : BaseClass(inGame) { _name = nullptr; } ////////////////////////////////////////////////////////////////////////// BaseNamedObject::BaseNamedObject() : BaseClass() { _name = nullptr; } ////////////////////////////////////////////////////////////////////////// BaseNamedObject::BaseNamedObject(TDynamicConstructor, TDynamicConstructor) { _name = nullptr; } ////////////////////////////////////////////////////////////////////////// BaseNamedObject::~BaseNamedObject() { SAFE_DELETE_ARRAY(_name); } ////////////////////////////////////////////////////////////////////// void BaseNamedObject::setName(const char *name) { SAFE_DELETE_ARRAY(_name); if (name == nullptr) { return; } size_t nameSize = strlen(name) + 1; _name = new char [nameSize]; Common::strcpy_s(_name, nameSize, name); } } // End of namespace Wintermute