56 lines
1.7 KiB
C++
56 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "watchmaker/classes/do_scr_scr.h"
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#include "watchmaker/define.h"
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#include "watchmaker/windows_hacks.h"
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#include "watchmaker/types.h"
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#include "watchmaker/ll/ll_anim.h"
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#include "watchmaker/classes/do_string.h"
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namespace Watchmaker {
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/* -----------------19/05/98 16.40-------------------
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* doScrScrUseWith
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* --------------------------------------------------*/
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void doScrScrUseWith(WGame &game) {
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uint8 sent = TRUE;
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switch (UseWith[USED]) {
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case o2DQUADRODIVANO:
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if (UseWith[WITH] == o2DCASSAFORTECH) {
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StartAnim(game, a2D6);
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sent = false;
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}
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break;
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default:
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sent = TRUE;
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break;
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}
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if (sent)
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if (!(!(bUseWith & UW_WITHI) && (UseWith[USED] == UseWith[WITH])))
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PlayerSpeak(game, game.init.Obj[UseWith[USED]].action[CurPlayer]);
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}
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} // End of namespace Watchmaker
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