/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "watchmaker/classes/do_scr_scr.h" #include "watchmaker/define.h" #include "watchmaker/windows_hacks.h" #include "watchmaker/types.h" #include "watchmaker/ll/ll_anim.h" #include "watchmaker/classes/do_string.h" namespace Watchmaker { /* -----------------19/05/98 16.40------------------- * doScrScrUseWith * --------------------------------------------------*/ void doScrScrUseWith(WGame &game) { uint8 sent = TRUE; switch (UseWith[USED]) { case o2DQUADRODIVANO: if (UseWith[WITH] == o2DCASSAFORTECH) { StartAnim(game, a2D6); sent = false; } break; default: sent = TRUE; break; } if (sent) if (!(!(bUseWith & UW_WITHI) && (UseWith[USED] == UseWith[WITH]))) PlayerSpeak(game, game.init.Obj[UseWith[USED]].action[CurPlayer]); } } // End of namespace Watchmaker