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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef WATCHMAKER_DO_INV_H
#define WATCHMAKER_DO_INV_H
#include "watchmaker/globvar.h"
#include "watchmaker/game.h"
namespace Watchmaker {
void AddIcon(Init &init, uint8 icon);
void doInventory(WGame &game);
void doUseWith(WGame &game);
void KillIcon(Init &init, uint8 icon);
uint8 IconInInv(Init &init, uint8 icon);
void ReplaceIcon(Init &init, uint8 oldicon, uint8 newicon);
void ClearUseWith();
void InventoryUp();
void InventoryDown();
uint8 WhatIcon(Renderer &renderer, int16 invmx, int16 invmy);
void SelectCurBigIcon(uint8 icon);
} // End of namespace Watchmaker
#endif // WATCHMAKER_DO_INV_H