/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef WATCHMAKER_DO_INV_H #define WATCHMAKER_DO_INV_H #include "watchmaker/globvar.h" #include "watchmaker/game.h" namespace Watchmaker { void AddIcon(Init &init, uint8 icon); void doInventory(WGame &game); void doUseWith(WGame &game); void KillIcon(Init &init, uint8 icon); uint8 IconInInv(Init &init, uint8 icon); void ReplaceIcon(Init &init, uint8 oldicon, uint8 newicon); void ClearUseWith(); void InventoryUp(); void InventoryDown(); uint8 WhatIcon(Renderer &renderer, int16 invmx, int16 invmy); void SelectCurBigIcon(uint8 icon); } // End of namespace Watchmaker #endif // WATCHMAKER_DO_INV_H