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2026-02-02 04:50:13 +01:00

67 lines
2.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/stream.h"
#include "watchmaker/3d/t3d_face.h"
#include "watchmaker/3d/t3d_body.h"
namespace Watchmaker {
t3dFACE::t3dFACE(t3dBODY *b, Common::SeekableReadStream &stream) {
VertexIndex[0] = stream.readSint16LE(); // Legge VertexIndex0
VertexIndex[1] = stream.readSint16LE(); // Legge VertexIndex1
VertexIndex[2] = stream.readSint16LE(); // Legge VertexIndex2
this->n = b->NList[stream.readSint16LE()]; // Legge puntatore a normale
_materialIndex = stream.readSint16LE(); // Legge indice materiale
_body = b;
}
bool t3dFACE::isVisible() const {
if (!n)
return true;
else if (n->flag != T3D_NORMAL_VISIBLE)
return false;
return true;
}
MaterialPtr t3dFACE::getMaterial() {
if (_mat) {
return _mat;
} else {
_mat = _body->MatTable[_materialIndex];
return _mat;
}
}
const gMaterial *t3dFACE::getMaterial() const {
if (_mat) {
return _mat.get();
} else {
error("t3dFACE::getMaterial(): No material loaded");
}
}
} // End of namespace Watchmaker