/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/stream.h" #include "watchmaker/3d/t3d_face.h" #include "watchmaker/3d/t3d_body.h" namespace Watchmaker { t3dFACE::t3dFACE(t3dBODY *b, Common::SeekableReadStream &stream) { VertexIndex[0] = stream.readSint16LE(); // Legge VertexIndex0 VertexIndex[1] = stream.readSint16LE(); // Legge VertexIndex1 VertexIndex[2] = stream.readSint16LE(); // Legge VertexIndex2 this->n = b->NList[stream.readSint16LE()]; // Legge puntatore a normale _materialIndex = stream.readSint16LE(); // Legge indice materiale _body = b; } bool t3dFACE::isVisible() const { if (!n) return true; else if (n->flag != T3D_NORMAL_VISIBLE) return false; return true; } MaterialPtr t3dFACE::getMaterial() { if (_mat) { return _mat; } else { _mat = _body->MatTable[_materialIndex]; return _mat; } } const gMaterial *t3dFACE::getMaterial() const { if (_mat) { return _mat.get(); } else { error("t3dFACE::getMaterial(): No material loaded"); } } } // End of namespace Watchmaker