68 lines
1.9 KiB
C++
68 lines
1.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef WATCHMAKER_OPENGL_3D_H
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#define WATCHMAKER_OPENGL_3D_H
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#include "watchmaker/windows_hacks.h"
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#include "watchmaker/render.h"
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#define MAXTEXTURES 2000
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namespace Watchmaker {
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struct gAvailFormat {
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//DDPIXELFORMAT SurfaceDesc;
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char rbits;
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char gbits;
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char bbits;
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char abits;
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};
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struct Vertex {
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float sx, sy, sz, rhw;
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uint32 color;
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};
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extern unsigned int gNumTrianglesArray;
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extern unsigned int gNumLinesArray;
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extern gAvailFormat *gCurrentFormat;
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extern int NumAvailableFormats;
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extern gAvailFormat AvailableFormats[];
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extern gTexture gTextureList[];
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extern unsigned int gNumTextureList;
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extern uint16 gLinesArray[];
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extern unsigned int gNumLinesArray;
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extern unsigned int gNumTrianglesArray;
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extern Vertex gTriangles[];
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extern int g_lpD3DPointsBuffer;
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extern void *g_lpD3DUserVertexBuffer;
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extern unsigned int g_dwD3DUserVertexBufferCounter;
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extern unsigned int gNumPointsBuffer;
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} // End of namespace Watchmaker
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#endif // WATCHMAKER_OPENGL_3D_H
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