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2026-02-02 04:50:13 +01:00

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1.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef WATCHMAKER_OPENGL_3D_H
#define WATCHMAKER_OPENGL_3D_H
#include "watchmaker/windows_hacks.h"
#include "watchmaker/render.h"
#define MAXTEXTURES 2000
namespace Watchmaker {
struct gAvailFormat {
//DDPIXELFORMAT SurfaceDesc;
char rbits;
char gbits;
char bbits;
char abits;
};
struct Vertex {
float sx, sy, sz, rhw;
uint32 color;
};
extern unsigned int gNumTrianglesArray;
extern unsigned int gNumLinesArray;
extern gAvailFormat *gCurrentFormat;
extern int NumAvailableFormats;
extern gAvailFormat AvailableFormats[];
extern gTexture gTextureList[];
extern unsigned int gNumTextureList;
extern uint16 gLinesArray[];
extern unsigned int gNumLinesArray;
extern unsigned int gNumTrianglesArray;
extern Vertex gTriangles[];
extern int g_lpD3DPointsBuffer;
extern void *g_lpD3DUserVertexBuffer;
extern unsigned int g_dwD3DUserVertexBufferCounter;
extern unsigned int gNumPointsBuffer;
} // End of namespace Watchmaker
#endif // WATCHMAKER_OPENGL_3D_H